Download: ProQuake 4.36 - 1.5 MB (Source)
Far Higher Frames Per Second
If you are using glpro without using -gamma command line parameter or using dx8pro, you will get a huge FPS gain in this version.
In fact, the fps gain is high enough that I don't think there is a good reason to use the -gamma command line parameter.
The short version goes like this: I re-did the bonus flashes, pain flashes and so forth to NOT use hardware gamma (which is SLOOW) and instead do it the old fashioned glquake way. This means that you can have the benefit of the being able to adjust the brightness and contrast (type contrast 2 in the console) and not have the liability of slow screen flashes.
Other Changes
- WQPRO now has a contrast command (type contrast 2 or 3 in the console, 1 is normal) allowing enhanced brightness control. glpro and dx8pro have had this for a long time.
- Water blends work when not using -gamma. Gunter reported this problem.
- You can switch gl_texturemode on the fly; I broke this on accident a couple of versions ago ... typing "gl_texturemode GL_NEAREST" in the console makes glpro look WinQuakey.
- The overbright feature isn't present in this version, it will be back in a future version. Well, it is actually in the dx8pro version even in this release.
- Disconnects shut stop all ambient sounds, music and eliminate view blends. Historical annoying Quake bugs.
- gl_nearwater_fix 1 works. Accidentally disabled it in 4.34
- Multimap demo playback works. Again, accidentally disabled in 4.34 I think.
Combined with the mouse issue fix in 4.34 (re: Enhanced Pointer Precision), this is a very high quality build.
I believe it is free of any bugs, but if you find something let me know as I have made several modifications in the last few versions and it can be hard to check everything.
Far Higher Frames Per Second
If you are using glpro without using -gamma command line parameter or using dx8pro, you will get a huge FPS gain in this version.
In fact, the fps gain is high enough that I don't think there is a good reason to use the -gamma command line parameter.
The short version goes like this: I re-did the bonus flashes, pain flashes and so forth to NOT use hardware gamma (which is SLOOW) and instead do it the old fashioned glquake way. This means that you can have the benefit of the being able to adjust the brightness and contrast (type contrast 2 in the console) and not have the liability of slow screen flashes.
Other Changes
- WQPRO now has a contrast command (type contrast 2 or 3 in the console, 1 is normal) allowing enhanced brightness control. glpro and dx8pro have had this for a long time.
- Water blends work when not using -gamma. Gunter reported this problem.
- You can switch gl_texturemode on the fly; I broke this on accident a couple of versions ago ... typing "gl_texturemode GL_NEAREST" in the console makes glpro look WinQuakey.
- The overbright feature isn't present in this version, it will be back in a future version. Well, it is actually in the dx8pro version even in this release.
- Disconnects shut stop all ambient sounds, music and eliminate view blends. Historical annoying Quake bugs.
- gl_nearwater_fix 1 works. Accidentally disabled it in 4.34
- Multimap demo playback works. Again, accidentally disabled in 4.34 I think.
Combined with the mouse issue fix in 4.34 (re: Enhanced Pointer Precision), this is a very high quality build.
I believe it is free of any bugs, but if you find something let me know as I have made several modifications in the last few versions and it can be hard to check everything.
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