Announcement

Collapse
No announcement yet.

Flashlight?

Collapse
X
 
  • Filter
  • Time
  • Show
Clear All
new posts

  • Flashlight?

    I've been playing through Quake with the DarkPlaces engine and am really liking it. I have all the special water and particle effects, realtime lighting, etc. The thing that is bugging me however is that a lot of areas seem too dark. If I adjust the brightness to compensate for this, other areas then become too well lit and loose the foreboding atmosphere.

    What I'm wondering is whether or not there is a mod or plugin somewhere that will allow me to use an offhand flashlight, and toggle it on and off. I'm not a coder by any means, but it seems like it'd be an easy enough feature to whip up.

    Thanks.

  • #2
    Here's one from Inside3D:
    Inside3D - Quake Modding - Because you can't be outside 3d!

    The only problem is that it's not projected. It will just be a point light that sits in front of the player.
    sigpic

    Comment


    • #3
      darkplaces has an option called rt world lightmap. turn it on, and turn up the rt world brightness.
      Originally posted by Magnus
      Apology accepted.

      Comment


      • #4
        turtlevan, playing with the RT World Brightness has helped some. It's still not quite the effect I was hoping for however.

        Skutarth, that tutorial is very interesting. It works well, but I have to be playing in DP Mod to use it. I've just been playing regular Quake, with the DarkPlaces engine, not the gameplay mod.
        Last edited by morari; 07-21-2010, 01:57 PM.

        Comment


        • #5
          Hello morari,

          I have got something for you:

          Option 1)
          Please use Romi�s RT Lights. Unfortunately Romi�s homepage is down,
          but Lord Havoc has the latest release on his homepage.
          Lights will hit a new dimension; no extra flashlight will be necessary (for the normal player).
          Be sure to set "shadow_realtime_world_lightmaps" a little higher as default
          (i guess this is what turtlevan also meant). I use 0.400 for example.

          Option 2)
          Here is a nice flashlight mod (from Jeremy 'Renegade' Sneep) with enhanced light !
          (read the readme.txt). He took the flashlight from Inside3D and
          revamped it with a couple of additional features

          It does not need DPmod. Only Darkplaces is enough (as you wanted).
          I guess you know, how to start DP with a mod extension...
          Find it attached...

          Have fun.
          Unfortunately you said, that you played through Quake already.
          It is a pity, if you played it without Romi�s rtlights.
          There is only one thing to do: Play it again

          RT Lights are available for Mission Pack 1 as well.

          Best wishes,
          Seven

          PS: Be sure to use my effectinfo.txt as well. I guess you will like it.
          http://quakeone.com/forums/quake-hel...beautiful.html

          http://www.quaketastic.com/upload/fi...gade_Sneep.zip
          Last edited by Seven; 07-21-2010, 02:47 PM.

          Comment


          • #6
            Thanks for the info, Seven. I just may have to go back to the beginning and play through again. That stuff looks great.

            I'm already in love with your effectinfo.txt too! I'm surprised how much more visceral the Skags seem with those illuminated green projectiles.

            Comment


            • #7
              Originally posted by Skutarth View Post
              Here's one from Inside3D:
              Inside3D - Quake Modding - Because you can't be outside 3d!

              The only problem is that it's not projected. It will just be a point light that sits in front of the player.
              Looks interesting..... could it not possibly be modified to use a traceline which places an entity on the end to give the perception of a proper flashlight (IE Projection?)

              Comment


              • #8
                Originally posted by blw435 View Post
                Looks interesting..... could it not possibly be modified to use a traceline which places an entity on the end to give the perception of a proper flashlight (IE Projection?)
                Just tested it out, and it IS projected, infact it does exactly what I described above, tracelines and puts an entity with a light effect on the end.

                Comment

                Working...
                X