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  • effect info original

    High guys, can anyone tell me where the effectinfo.txt file is located in darkplaces.

    I'm after the original as I want to mix some classic effects and some new effects from a custom effectinfo.txt.
    Obviously cutting out the section I dont want from the 'edited' effectinfo.txt will put original quake effects back but these can be buggy in darkplaces.

    To be frank its the lava-splash from ch'thon I'm after but the original quake one goes a bit wrong (only appears on the right side of ch'thon when he surfaces) as all I did was remove the updated one from the edited effectinfo.txt
    So obviusly if I had the darkplaces effectinfo.txt I could copy and over-paste the bits that I want.


    if anyone has the file or can paste the bit of original (not old-quake but darkplaces version) lava-splsh onto the forum I'd be uber gratefull and dance with joy 'n' stuff.

    thanks in advance...

  • #2
    Hello osjclatchford

    so many words, for such a small file

    You are looking for this variable: effect TE_LAVASPLASH

    Jakub1 made a lovely effect for it:
    (remember, dynamic effects are hard to see in screenshots)
    phase 1:


    phase 2:


    The original effectinfo.txt file, where all our effects are based on, is in this folder:
    QUAKE\dpmod
    Simply download dpmod and you have it


    You are right when you say: Without a effectinfo.txt in your ID1 folder,
    the original lavasplash is only visible on the right side.
    Without effectinfo.txt:



    This is jakub1�s nice code:
    (I kept the first "original" subeffect as well, cause it fits nicely)
    effect TE_LAVASPLASH // when chton awakes (= original DP effect)
    count 64
    type alphastatic
    color 0x6f0f00 0xe3974f
    size 12 12
    alpha 256 256 256
    gravity 0.05
    originoffset 0 0 32
    originjitter 128 128 32
    velocityoffset 0 0 256
    velocityjitter 128 128 0

    effect TE_LAVASPLASH // added spark effect while chton's waking up Thanks to Jakub1 !
    count 512
    type spark
    color 0x6f0f00 0xe3974f
    size 1 2
    alpha 256 256 100
    gravity 0.05
    airfriction 0.4
    originoffset 0 0 5
    originjitter 128 128 60
    gravity 0.1
    bounce -1
    stretchfactor 2
    velocityjitter 200 200 300

    effect TE_LAVASPLASH // added smoke/spark effect while chton's waking up Thanks to Jakub1 !
    count 200
    type smoke
    color 0xEB1F00 0x6B0E00
    size 8 10
    tex 9 17
    alpha 100 256 50
    gravity 0.05
    airfriction 0.8
    originoffset 0 0 0
    originjitter 128 128 60
    gravity 0.2
    velocityoffset 0 0 64
    velocityjitter 100 100 100

    If someone still didnt download the modified effectinfo.txt files from jakub1 or me,
    its time to do so: this way

    Warm Regards,
    Seven
    Last edited by Seven; 10-11-2010, 04:03 AM.

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    • #3
      thanks seven, you are, as always, both helpful and prompt!
      I'll update with how I get on later...

      *update*
      right, my mistake it was the original quake effect I was after as the new 'flamey' effect for the lavasplash didn't really match my lava texture (or fit into my obsessive-compulse nostalgia-trip!)
      But that said, the 'over to the right' thing on the original is still a real bugger.
      However, when using the smoke and sparks on their own, its perfect as a suitable replacement for the old effect; very similar movement pattern but totally superior overall effect (I mean, who really wants the old cruddy quake particles in there anyway...)

      many mega-thanks and hopefully this helps somone else too!

      BTW have now got said updated effectinfo.txt, not sure how I missed that release but needless to say its great stuff especially those wizzard decals, awesome!

      dancing with joy as we speak...
      Last edited by osjclatchford; 10-12-2010, 02:23 AM.

      Comment


      • #4
        Hello osjclatchford,

        I am excited to see your definition of Quake effects in your personal effectinfo.txt.
        This special thread here gave me the courage to release my final version yesterday.
        Now that we have: jakub1�s, Jorix�s and mine to choose from, it will be nice to
        have yours as well.
        So users can choose between 4 effectinfo�s then.

        That was exactly my idea, when creating my thread 3 month ago.


        Regarding the Wizards glowing slime pits:
        This little jewel costed me a lot of experimental time.
        It�s indeed an eyecatcher. Glad you like it.

        Comment


        • #5
          Oh, mine is just bits and pieces from other peoples work (namely you three!), I have very little idea of wtf half of those values equate to and hardly any time/patience to experiment by constant game loading/closing LOL!

          so I must shamefully admit to being unable to aquest your request to upload 'my' version as its more yours than mine!

          I am, however, sorry if I was misleading in my discription of a 'custom' effectinfo.txt

          regards

          Latchford
          Last edited by osjclatchford; 10-14-2010, 01:45 AM.

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