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Half of my clients have garbled screens?

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  • Half of my clients have garbled screens?

    I copied my quake directory from one computer to the other (bad idea probably, I know)... The screen turns all green and garbled, but still has slight resemblance to the original screen but its like a checkboard, and color shifted into a different dimension - like the matrix.

    Anyways, these ones garble the screen:
    glqwc
    glpro
    joequake-gl

    These ones are fine:
    glQrack
    enginex_461 (installed after the copy paste)

    As a side note, one of those green garbled engines shows the console prefectly for about 1 second before it garbles the screen - i think it dies right as it goes from fullscreen console to showing 3d.

  • #2
    What about the video settings from the first box in the config.cfg? Do they make any sense for the 2nd box? If not maybe edit the cfg.
    dfsp*spirit
    my FPS maps

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    • #3
      Yeah, probably best to wipe the entire config.cfg and run initially with no params when moving to a different box. At the very least the value of the vid_mode cvar will possibly be invalid, as different machines may have different modes available.

      Also, what kind of 3D card have you on the other machine? That might have a bearing on it.
      IT LIVES! http://directq.blogspot.com/

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      • #4
        Ok, you got me thinking.... so i tried removing the configs - no dice.

        Started playing with the command line, eventually i figured out it just won't work right in 16 bit mode. It works fine in 32 bit mode - although I get a weird effect with these huge "stuck pixels". Any ideas on that?

        For anyone who ever needs to figure this out in the future, try this from the command line:

        glpro.exe -width 1280 -height 768 -bpp 32

        800x600 should work, and maybe you need bpp 16 instead?

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        • #5
          Green and garbled = ATI's stupid OpenGL drivers. Use -bpp 32. And buy nvidia next time.
          Quake 1 Singleplayer Maps and Mods

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          • #6
            Originally posted by TheMachine View Post
            glpro.exe -width 1280 -height 768 -bpp 32
            There have been updates to ProQuake since 2002. Like 75 of them:

            ProQuake 4: The official continuation of ProQuake

            glpro.exe is 8 years old. It has a ton of issues. glpro452.exe on the other hand will run on more Windows machines than any other OpenGL client [and has a MH Direct3D 8.1 powered build, dxpro452 that will run even on machines that where OpenGL fails.]
            Quakeone.com - Being exactly one-half good and one-half evil has advantages. When a portal opens to the antimatter universe, my opposite is just me with a goatee.

            So while you guys all have to fight your anti-matter counterparts, me and my evil twin will be drinking a beer laughing at you guys ...

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            • #7
              Originally posted by Spirit View Post
              Green and garbled = ATI's stupid OpenGL drivers. Use -bpp 32. And buy nvidia next time.
              Guilty. This is my work laptop - x1600 - top of the line when I bought it, and I don't think Nvidia was available in this lineup (which, btw, I am VERY happy with this Compaq/HP business laptop - its a tank!).

              I'm hoping the ati drivers get better now that they are open sourcing some of it... we will see on that. It's a long time in the making.

              Originally posted by Baker View Post
              glpro.exe is 8 years old.
              Yikes...

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