I've largely avoided posting in the forums for --- I don't know --- 2 months?
Anyway, back when I stopped posting I realized that to make the serious progress I want with Engine X and ProQuake I needed to adopt MH's philosophy of engine coding.
Yeah, I might have released countless ProQuake updates during the summer, but to get serious transformative features completed takes time.
And my past approach to attack pebbles instead of the ant-hill itself wasn't going to be fast enough in the end.
So my current approach is working on a great deal of change in "batches", rather than tackling 1 or 2 minor issues every update.
My target date is December 25th. I may have an engine release or 2 before that, but the big one is going to be Christmas followed by another one around April.
Yes, some people might be annoyed by the gap between updates but I am putting getting progress achieved over "talk". Talk is good, and reporting bugs is important. But so is making real progress. The time it takes to polish up an intermittent release can be better spent writing new features and taht is exactly what I plan on doing.
So if posts go unanswered (they will) or private messages go unanswered (they are going to go unanswered) don't be offended. I want to see real and substantive new features as a standard part of what at least the online NQ part of the community here wants to see.
And I wasn't going to be able to deliver it by working on small things here and there, nor does posting in the forum really accomplish any engine coding.
I know not everyone is going to read this post, last time I disappeared for a couple of months I had a few "Why are you ignoring me?" messages. I've gotten used to it and I understand this will happen again.
But for those of you who read this post and take the time to understand I'm not going to be reading my private messages often or at all, thank you for letting me have time to work on things I hope will benefit our community.
Anyway, back when I stopped posting I realized that to make the serious progress I want with Engine X and ProQuake I needed to adopt MH's philosophy of engine coding.
Yeah, I might have released countless ProQuake updates during the summer, but to get serious transformative features completed takes time.
And my past approach to attack pebbles instead of the ant-hill itself wasn't going to be fast enough in the end.
So my current approach is working on a great deal of change in "batches", rather than tackling 1 or 2 minor issues every update.
My target date is December 25th. I may have an engine release or 2 before that, but the big one is going to be Christmas followed by another one around April.
Yes, some people might be annoyed by the gap between updates but I am putting getting progress achieved over "talk". Talk is good, and reporting bugs is important. But so is making real progress. The time it takes to polish up an intermittent release can be better spent writing new features and taht is exactly what I plan on doing.
So if posts go unanswered (they will) or private messages go unanswered (they are going to go unanswered) don't be offended. I want to see real and substantive new features as a standard part of what at least the online NQ part of the community here wants to see.
And I wasn't going to be able to deliver it by working on small things here and there, nor does posting in the forum really accomplish any engine coding.
I know not everyone is going to read this post, last time I disappeared for a couple of months I had a few "Why are you ignoring me?" messages. I've gotten used to it and I understand this will happen again.
But for those of you who read this post and take the time to understand I'm not going to be reading my private messages often or at all, thank you for letting me have time to work on things I hope will benefit our community.
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