Kurok 0.4 is a [brilliant] Quake mod released in 2008 modelled after the game Turok. The author, MDave, made all of his own content with the primary focus to create a clone for the PSP. He made a Windows version too.
I took FitzQuake 0.85 and his Windows engine and combined them into a single engine using the FitzQuake 0.80 SDL project as a base.

Windows Download: FitzKurok SDL Windows
Mac OSX Download: FitzKurok SDL Mac OS X
Engine source code: Download Source
Notes:
1. Add -kurok to the command line to run Kurok, the Kurok mod is included in the download.
2. Needs registered Quake to run
3. Added a couple of very small features MDave didn't include in the original FitzKurok.
4. Bugs: None I know of except a couple of minor oversights mostly in the Kurok menu.
5. Lacks 2 important Quakespasm features: No 64-bit fixes so cannot be compiled for 64-bit Linux (but 64-bit Windows will work). Does not have Quakespasm's new sound code which fixes a dual-core/quad-core issue ("CacheLRU: active link" annoying error).
Note: This engine should be able to run anything FitzQuake 0.85 on Windows can including Warpspasm. It is both 100% FitzQuake and 100% FitzKurok.
Future ideas: That 5 button SDL fix szo's mentioned, change view blends from a hardware gamma thing to a gl alpha rectangle particularly to build an MH Direct 3D 8.1 version. RMQEngine contrast control.
I would eventually like to roll this mod in the Universal Server project and have it be available for online play in the Quake community, but it'd require a bit of work to add it to ProQuake/Qrack/etc.
I took FitzQuake 0.85 and his Windows engine and combined them into a single engine using the FitzQuake 0.80 SDL project as a base.

Windows Download: FitzKurok SDL Windows
Mac OSX Download: FitzKurok SDL Mac OS X
Engine source code: Download Source
Notes:
1. Add -kurok to the command line to run Kurok, the Kurok mod is included in the download.
2. Needs registered Quake to run
3. Added a couple of very small features MDave didn't include in the original FitzKurok.
4. Bugs: None I know of except a couple of minor oversights mostly in the Kurok menu.
5. Lacks 2 important Quakespasm features: No 64-bit fixes so cannot be compiled for 64-bit Linux (but 64-bit Windows will work). Does not have Quakespasm's new sound code which fixes a dual-core/quad-core issue ("CacheLRU: active link" annoying error).
Note: This engine should be able to run anything FitzQuake 0.85 on Windows can including Warpspasm. It is both 100% FitzQuake and 100% FitzKurok.
Future ideas: That 5 button SDL fix szo's mentioned, change view blends from a hardware gamma thing to a gl alpha rectangle particularly to build an MH Direct 3D 8.1 version. RMQEngine contrast control.
I would eventually like to roll this mod in the Universal Server project and have it be available for online play in the Quake community, but it'd require a bit of work to add it to ProQuake/Qrack/etc.
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