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GL ProQuake Vs. Darkplaces (Side-by-side video)

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  • GL ProQuake Vs. Darkplaces (Side-by-side video)



    [ame=http://www.youtube.com/watch?v=3EmHw14ddIg]YouTube - GL ProQuake Versus Darkplaces (Quality Comparison)[/ame]
    Originally posted by Magnus
    Apology accepted.

  • #2
    Damn your brightness for the effects (lava ball, rockets ect) are intense. My rockets give about 1/5th of that lol.

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    • #3
      1/3rd if you use the default config
      Originally posted by Magnus
      Apology accepted.

      Comment


      • #4
        Hats off to your video skills. I wouldn't have the slightest idea on how to synchronize 2 videos into a single video.

        Yeah, ProQuake is quite ugly compared to DarkPlaces. Some of us like the old 1997 Quake experience. Even though I maintain ProQuake now, it doesn't matter to me whether or not someone is using DarkPlaces, Qrack, DirectQ or something else to play online. I got into engine modding so ProQuake users didn't have to deal with a horde of technical issues that kept getting posted in the forums.
        Quakeone.com - Being exactly one-half good and one-half evil has advantages. When a portal opens to the antimatter universe, my opposite is just me with a goatee.

        So while you guys all have to fight your anti-matter counterparts, me and my evil twin will be drinking a beer laughing at you guys ...

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        • #5
          i thought that was a cool comparison for people who weren't sure why they should try darkplaces, but i have to say the dynamic lighting effects are way overdone. you lose all of the textures/atmosphere in an orange flashing glow.
          It Takes A Tough Man To Make A Tender Rocketjump

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          • #6
            Everybody knows I am a great DarkPlaces fan,
            but the gloss textures, that are used in that video (most probably Rygel�s) is what I dont like.
            Gloss textures makes everything look like plastic. The shiny effect is too much.
            Its not the dirty Quake in my eyes.

            But a good video to show the capabilities of DP in general.


            Anyhow, big respect to turtlevan in doing a simultanous engine video !

            Kind Regards,
            Seven

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            • #7
              Nice comparison of GL Proquake versus Darkplaces.
              My darkplaces setup looks like that for single and coop mode and my proquake looks like that for muliplayer
              My servers for the gamers:
              bigfoot.servequake.com / damage.servequake.com

              port 26000 EuroQuake
              port 26001 EuroQuake Coop


              newyork.quakeone.com
              Offline ATM
              fvf.servequake.com
              flanders.servegame.org / flanders.servequake.com
              Offline ATM
              newdm.servequake.com
              port 26010

              http://bigfoot.servequake.com (EuroQuake)
              sigpic

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              • #8
                Haha! good to know, Pol. Yeah Seven I used your effects and boxes in DP. And Baker I've been using your proquake since 3.5 ended and you took over, and I used proquake since it began.

                I like PQ and still use it to play deathmatch teamgames on CRMOD. I use darkplaces for COOP and for playing around to test graphics.

                Hope you guys liked that video!
                Originally posted by Magnus
                Apology accepted.

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                • #9
                  Originally posted by turtlevan View Post
                  Haha! good to know, Pol. Yeah Seven I used your effects and boxes in DP. And Baker I've been using your proquake since 3.5 ended and you took over, and I used proquake since it began.

                  I like PQ and still use it to play deathmatch teamgames on CRMOD. I use darkplaces for COOP and for playing around to test graphics.

                  Hope you guys liked that video!
                  Heh. I was kidding around, TV

                  No I've rather enjoyed your movies. Like the DP coop one. You've done an excellent job helping people visualize DP in-game with all the effects maxxed.

                  If it were not for the home page being already very saturated in media, I would have embedded it. Maybe in the future.
                  Quakeone.com - Being exactly one-half good and one-half evil has advantages. When a portal opens to the antimatter universe, my opposite is just me with a goatee.

                  So while you guys all have to fight your anti-matter counterparts, me and my evil twin will be drinking a beer laughing at you guys ...

                  Comment


                  • #10
                    I dislike Darkplaces as it changes TOO much from the original Quake feel. I much prefer Proquake.

                    I have tried both ports at various stages and PQ never game me any problems (except 1 beta version that had missing keys on 2 single player levels). Meanwhile, DP, on various versions and various systems over the years, always gave me issues, mostly with massive drops in framerates, I'm talking down to 5-10 FPS.

                    I realize some gamers seem to run it perfectly fine, but that it doesn't work for me on a number of different machines and many other gamers' reports on various forums tells me that the DP devs might be better suited for making console games.

                    Although a mute point I guess, since isn't DP dev finished?

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                    • #11
                      Hey Baker, if you'll put one up on the homepage, wait and I'll make a great video (true split screen side-by-side) of various action scenes from different demos. With slow motion and stuff. Gimme a few weeks and I'll post it up. Anyone have any requests, let me know.

                      I'm thinking like a reforged skinned Deathknight walking in and out of RTworld DP to Glquake in slow motion, with zoom and stuff. 1080P Raw HD with a soundtrack of course.

                      Originally posted by Magnus
                      Apology accepted.

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                      • #12
                        Well, isn't that a demo played twice in GLQuake and DP? And then it's just merged in one movie. Simple if you know how.

                        getButterfly - WordPress Plugins

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                        • #13
                          Originally posted by Scribble[SFD]version t View Post
                          Although a mute point I guess, since isn't DP dev finished?

                          No, the engine is very actively being coded.
                          This game was made using DarkPlaces Xonotic

                          @Chip DP stripping? I agree there's a lot of features in DP, but recording demos is a vital feature that modern games have. Not mainly used for cut scenes but on the player's end.
                          www.quakeone.com/qrack | www.quakeone.com/cax| http://en.twitch.tv/sputnikutah

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