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  • DirectJoe multiplayer

    Trying to connect to any servers results in


    blah blah cant find flame0.mdl blah blah

    Any idea's?
    Want to get into playing Quake again? Click here for the Multiplayer-Startup kit! laissez bon temps rouler!


  • #2
    Should be for the same reason as regular JoeQuake - there's a PAK file of additional content you need to run JoeQuake and which is available on it's site.

    With these ports my objective was to preserve the original behaviour of the base engine as much as possible. This means that a layer was added to translate OpenGL calls to D3D calls, but nothing else was changed (unless there was some weird renderer functionality that didn't work in D3D). So as a general rule if it applies to the original then it also applies to the port.
    IT LIVES! http://directq.blogspot.com/

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    • #3
      I swapped from DirectJoe to DirectQ really quickly, and have been using it since last night.
      Want to get into playing Quake again? Click here for the Multiplayer-Startup kit! laissez bon temps rouler!

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