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  • Small Ping Issue [GLQuake]

    I've recently tweaked my client all over the place to my liking and just when I thought everything was perfect, I played a 20 minute game and noticed spiking in my ping.

    I know my ping to usually rest on about 53 on said server, and while it usually stays there, sometimes it'll just spike to about 90 then immediately drop back down to 53. There's a bit of visual spiking of the game to accompany this, but my FPS never seems to drop that much.

    I've tried reverting some of the options I'd changed but to no avail, and I can't seem to narrow down the problem. My best guess is that it does this when there's a lot of "action" going on. My computer isn't great, but I know it can run GL Quake perfectly fine with a stable ping, like before I went messing around.

    Just wondering if anyone knew of any major config options that could cause this issue. Here is my config:


    Code:
    // *****************************************
    // Generated by ProQuake 4.51 Beta 
    // *****************************************
    // Video Information:
    
    // Vendor  :   Intel(R) G45/G43 Express Chipset
    // Renderer:   igdumdx32.dll
    // GL Version: 1.1
    // *****************************************
    // Your last commmand line: 
    //
    // C:\Program Files (x86)\QUAKE\dx8pro451.exe -nomtex  
    //
    //
    // Your maps folder:  C:\Program Files (x86)\QUAKE/id1\maps
    // Your demos folder:  C:\Program Files (x86)\QUAKE/id1
    // Your screenshots folder:  C:\Program Files (x86)\QUAKE/id1
    //
    
    // Key bindings
    
    bind "TAB" "+showscores"
    bind "ENTER" "messagemode"
    bind "ESCAPE" "togglemenu"
    bind "SPACE" "+jump"
    bind "+" "sizeup"
    bind "," "+moveleft"
    bind "-" "volumedown"
    bind "." "+moveright"
    bind "/" "impulse 10"
    bind "0" "impulse 0"
    bind "1" "impulse 1"
    bind "2" "impulse 2"
    bind "3" "impulse 3"
    bind "4" "impulse 4"
    bind "5" "impulse 5"
    bind "6" "impulse 6"
    bind "7" "impulse 7"
    bind "8" "impulse 8"
    bind "=" "volumeup"
    bind "[" "fix-angles"
    bind "\" "gamma .1; wait; wait; gamma .55"
    bind "]" "show-riders"
    bind "`" "toggleconsole"
    bind "a" "+lookup"
    bind "c" "+movedown"
    bind "d" "+back"
    bind "e" "+forward"
    bind "f" "+moveright"
    bind "g" "rune-delete"
    bind "q" "rune-tell"
    bind "r" "+moveup"
    bind "s" "+moveleft"
    bind "t" "messagemode"
    bind "w" "+movedown"
    bind "z" "+lookdown"
    bind "~" "toggleconsole"
    bind "PAUSE" "pause"
    bind "UPARROW" "+forward"
    bind "DOWNARROW" "+back"
    bind "LEFTARROW" "+left"
    bind "RIGHTARROW" "+right"
    bind "ALT" "+strafe"
    bind "CTRL" "+attack"
    bind "SHIFT" "messagemode2"
    bind "F1" "help"
    bind "F2" "menu_save"
    bind "F3" "weapon-toggles"
    bind "F4" "color 4; name Quaker Oats"
    bind "F5" "connect quake.crmod.com"
    bind "F6" "connect speaknow.quakeone.com"
    bind "F7" "connect quake.shmack.net:26001"
    bind "F8" "connect quake.shmack.net"
    bind "F9" "echo Quickloading...; wait; load quick"
    bind "F10" "quit"
    bind "F11" "zoom_in"
    bind "F12" "screenshot"
    bind "INS" "+klook"
    bind "DEL" "+lookdown"
    bind "PGDN" "+lookup"
    bind "HOME" "yes"
    bind "END" "centerview"
    bind "MOUSE1" "+attack"
    bind "MOUSE2" "impulse 7"
    bind "MOUSE3" "impulse 6"
    bind "MWHEELUP" "impulse 5"
    bind "MWHEELDOWN" "impulse 8"
    
    // Variables
    
    _cl_color "68"
    _cl_name "Quaker Oats"
    _config_com_baud "57600"
    _config_com_irq "4"
    _config_com_modem "1"
    _config_com_port "0x3f8"
    _config_modem_clear "ATZ"
    _config_modem_dialtype "T"
    _config_modem_hangup "AT H"
    _config_modem_init ""
    _snd_mixahead "0.1"
    _windowed_mouse "1"
    ambient_level "0"
    bgmvolume "0.000000"
    capture_codec "0"
    cd_enabled "0"
    cl_backspeed "400"
    cl_bindprotect "2"
    cl_bob "0"
    cl_colorshow "0"
    cl_confirmquit "0"
    cl_crosshaircentered "1"
    cl_crossx "0"
    cl_crossy "0"
    cl_forwardspeed "400"
    cl_key_altenter "1"
    cl_keypad "0"
    cl_rollangle "0"
    cl_rollspeed "200"
    cl_sbar "1"
    cl_scoreboard_clean "0"
    cl_sidespeed "350"
    cl_upspeed "200"
    cl_web_download "1"
    cl_web_download_url "http://downloads.quake-1.com/"
    contrast "1"
    crosshair "1"
    crosshairalpha "1"
    crosshaircolor "15"
    crosshairsize "1"
    default_fov "0"
    fov "120"
    freelook "1"
    gamma ".55"
    gl_fadescreen_alpha ".7"
    gl_flashblend "0"
    gl_free_world_textures "1"
    gl_fullbright "0"
    gl_nearwater_fix "1"
    gl_overbright "0"
    gl_picmip "0"
    gl_playermip "0"
    gl_polyblend "1"
    gl_subdivide_size "128"
    gl_triplebuffer "1"
    in_keymap "1"
    joystick "0"
    lookspring "0"
    lookstrafe "0.000000"
    m_directinput "1"
    m_forward "0"
    m_pitch "0.022000"
    m_side "0.8"
    m_yaw ".022"
    pq_drawfps "1"
    pq_fullpitch "0"
    pq_haverl "I have RL"
    pq_maxfps "800"
    pq_moveup "1"
    pq_needrl "I need RL"
    pq_needrox "I need rockets"
    pq_noweapons "no weapons"
    pq_pent "pent"
    pq_pentblend "0.3"
    pq_quad "quad"
    pq_quadblend ".3"
    pq_ring "eyes"
    pq_ringblend "0"
    pq_smoothcam "1"
    pq_suitblend "0"
    pq_waterblend "0"
    pq_weapons "SSG:NG:SNG:GL:RL:LG"
    r_drawviewmodel "1"
    r_farclip "16384"
    r_interpolate_animation "0"
    r_interpolate_transform "0"
    r_interpolate_weapon "0"
    r_ringalpha "0.4"
    r_truegunangle "1"
    r_viewmodeloffset "0"
    r_wateralpha "1"
    r_waterwarp "0"
    saved1 "0"
    saved2 "0"
    saved3 "0"
    saved4 "0"
    savedgamecfg "0"
    scr_autoid "0"
    scr_conspeed "99999"
    sensitivity "8"
    sys_disableWinKeys "0"
    v_gunkick "0"
    v_kickpitch "0"
    v_kickroll "0"
    v_kicktime "0"
    vid_consize "-1"
    vid_fullscreen "1"
    vid_fullscreen_mode "3"
    vid_height "768"
    vid_refreshrate "60"
    vid_vsync "0"
    vid_width "1024"
    vid_windowed_mode "0"
    viewsize "100"
    volume "0.100000"
    
    // *****************************************
    vid_restart
    I also recently downloaded a colored crosshair, which replaced my default wad.gfx in PAK0.pak but I can't imagine that would have anything to do with it.

    Thanks for reading!

  • #2
    Try changing the pq_maxfps to below 800 like lets say 200-250.
    The higher you set that value the higer upload it needs from your connection, so that can cause the lag spikes you where talking about.

    btw , I use pq_maxfps "200" .
    Cheers.
    My servers for the gamers:
    bigfoot.servequake.com / damage.servequake.com

    port 26000 EuroQuake
    port 26001 EuroQuake Coop


    newyork.quakeone.com
    Offline ATM
    fvf.servequake.com
    flanders.servegame.org / flanders.servequake.com
    Offline ATM
    newdm.servequake.com
    port 26010

    http://bigfoot.servequake.com (EuroQuake)
    sigpic

    Comment


    • #3
      Originally posted by Polarite View Post
      Try changing the pq_maxfps to below 800 like lets say 200-250.
      The higher you set that value the higer upload it needs from your connection, so that can cause the lag spikes you where talking about.

      btw , I use pq_maxfps "200" .
      Cheers.
      I saw that higher FPS resulted in lower ping, so I thought 800 would give it room to spike in FPS if it could. What you're saying, is that capping it would actually keep my ping more stable? I'm gonna try that, thanks!

      Comment


      • #4
        Yes
        U can set it higher then 200 if you want , just check your ping while doing it.
        (Set it step by step higher to get your best result.)

        Its better to have a stable fps while playing then up down 200-800fps for example..

        What upload speed do you have from your isp ?
        My servers for the gamers:
        bigfoot.servequake.com / damage.servequake.com

        port 26000 EuroQuake
        port 26001 EuroQuake Coop


        newyork.quakeone.com
        Offline ATM
        fvf.servequake.com
        flanders.servegame.org / flanders.servequake.com
        Offline ATM
        newdm.servequake.com
        port 26010

        http://bigfoot.servequake.com (EuroQuake)
        sigpic

        Comment


        • #5
          Originally posted by Polarite View Post
          Yes
          U can set it higher then 200 if you want , just check your ping while doing it.
          (Set it step by step higher to get your best result.)

          What upload speed do you have from your isp ?
          This is from speedtest.net.



          Odd though, I've run that test before and seen up to around 8-9 mbs.

          But I guess that's what I'm working with right now and that's what I'm testing with. Also, my FPS is usually a solid 280, and jumps to about 450 in small areas, but also drops to about 210 while in combat.

          Comment


          • #6
            Your upload is ok for 450fps.( or higher)
            If I was u I would cap my fps to 250 then , always better to have solid stable fps then up down.
            But if it drops to 210 like u said maybe better to use 200fps
            My servers for the gamers:
            bigfoot.servequake.com / damage.servequake.com

            port 26000 EuroQuake
            port 26001 EuroQuake Coop


            newyork.quakeone.com
            Offline ATM
            fvf.servequake.com
            flanders.servegame.org / flanders.servequake.com
            Offline ATM
            newdm.servequake.com
            port 26010

            http://bigfoot.servequake.com (EuroQuake)
            sigpic

            Comment


            • #7
              Originally posted by Polarite View Post
              Your upload is ok for 450fps.( or higher)
              If I was u I would cap my fps to 250 then , always better to have solid stable fps then up down.
              But if it drops to 210 like u said maybe better to use 200fps


              I really appreciate the advice bro, thanks!

              Comment


              • #8
                no problem
                My servers for the gamers:
                bigfoot.servequake.com / damage.servequake.com

                port 26000 EuroQuake
                port 26001 EuroQuake Coop


                newyork.quakeone.com
                Offline ATM
                fvf.servequake.com
                flanders.servegame.org / flanders.servequake.com
                Offline ATM
                newdm.servequake.com
                port 26010

                http://bigfoot.servequake.com (EuroQuake)
                sigpic

                Comment


                • #9
                  Polarite on guard duty. Nothing more need be said.

                  /Nothing to see here, move along ...
                  Quakeone.com - Being exactly one-half good and one-half evil has advantages. When a portal opens to the antimatter universe, my opposite is just me with a goatee.

                  So while you guys all have to fight your anti-matter counterparts, me and my evil twin will be drinking a beer laughing at you guys ...

                  Comment

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