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  • Help with darkplaces shadows

    HI friends,

    Darkplaces shadows don't cast dark enough shadows from various light sources in RT world. I have maximum shadows on but say when my player or an enemy model is being lit by 3 or 4 different light sources they shadows formed by these sources isn't cast dark enough for me. If i use r_shadows 1 and r_shadows_darken command, it only seems to work with rt world off. The player model casts a directly downward shadow which is darkend or lightened via the r_shadows_darken cvar. That cvar doesnt darken the shadows cast by objects which are lit from various wall-mounted light sources when rt world is enabled. I can see the 3 or 4 shadows cast in different directions, but i cant figure out how to darken them.

    Is there a command to make this happen? I dont want to have to dim the whole game down with game brightness, scene brightness, gamma, contrast, brightness and rtworld lightmap values just to get a particular lightsources shadows to cast darker. Help!?
    Originally posted by Magnus
    Apology accepted.

  • #2
    The only command that comes in my mind is: r_shadow_realtime_world_lightmaps (brightness to render lightmaps when using full world lighting). Try a value of 0.25 (thats what i use atm, i like it dark). I suggest you play with different values untill you find one that suits you. Same story with r_glsl_offsetmapping_scale, some people like 0.04, some like 0.06, some like even greater values, or smaller.

    So put this in your autoexec.cfg:

    r_shadow_realtime_world_lightmaps "0.25"

    Play around with higher or lower values.
    Last edited by Spinvis; 04-05-2011, 03:15 AM.
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    • #3
      thanks ill give it a try
      Originally posted by Magnus
      Apology accepted.

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