Ok, originally with directQ and the ring of shadows, if someone would get the ring their eyes were like 1 pixel big. Nearly impossible to see.
Now, with quake retexturing project the eyes are big and seem as if they are "3D" but aren't in the right place. I shoot at the eyes and often don't get a hit.
I just want the eyes to look like they do for ProQuakers. Normal eyes only, in the right place, the right size.
How do I fix this for DirectQ?
Now, with quake retexturing project the eyes are big and seem as if they are "3D" but aren't in the right place. I shoot at the eyes and often don't get a hit.
I just want the eyes to look like they do for ProQuakers. Normal eyes only, in the right place, the right size.
How do I fix this for DirectQ?
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