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Setting up DarkPlaces with Quake+both expansions

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  • Setting up DarkPlaces with Quake+both expansions

    Hi all,

    I am trying to set up Dark Places and have it work with Quake 1 and both mission packs. I have all the CDs and PAK files. I am trying to do this by not installing but manually copying the PAK files, ripping OGG files from the CDs, etc...

    I have the following directory structure:

    DarkPlaces
    - quake
    -- hipnotic (has PAK file)
    -- id1 (has PAK file)
    -- rogue (has PAK file)

    However, this isn't working. I have some questions.

    1.) Is that the proper location for the PAK files? When I launch DarkPlaces, it tells me it can't find the data. This happens for the original game and both expansions.
    2.) I want to use "rygel-dp-texturepack-high.pk3". Do I need to put this 900MB file in each of the folders?
    3.) I am ripping OGG music from the original discs. Do I need to make an "id1" folder under the expansions as well?

  • #2
    try going to the 'mod' menu once in dp. It should have both 'hipnotic' and 'rogue' as selectable mods, or are you already doing this?

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    • #3
      1) Yes. There should be two pak files in id1: pak0.pak and pak1.pak. Do you launch Darkplaces with -hipnotic respectively -rogue as commandline parameters?
      2) You only need to put that into id1. I highly recommend not tainting the game with such weird textures that change the looks of the game (to the worse).
      3) Put them into a music/ directory in their appropiate directory. hipnotic/music/ for example.
      Quake 1 Singleplayer Maps and Mods

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      • #4
        Thanks guys for the help. I've gotten things to work by removing the 'quake" folder above and moving all subfolders of it to subfolders of "DarkPlaces". Now things work well.

        Quick question though - to enable cheats you must do "sv_cheats 1" every time. Is there any way to have this automatically set?

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        • #5
          Create a new textfile in id1/ and name it autoexec.cfg
          Make sure it is not hiding its .txt extension or it won't work (autoexec.cfg.txt would not work).

          Then simply add the line
          sv_cheats "1"
          in it.

          Your Quake engine will load that file when it starts. You might need to copy it to the other directories, not sure how Darkplaces handles it.
          Quake 1 Singleplayer Maps and Mods

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          • #6
            http://quakeone.com/forums/quake-mod...arkplaces.html

            I made a easy boot for both mission packs.
            Simply put the exe's in the same folder as darkplaces.exe and you're ready to go.
            This simply boots them in darkplaces without needing to make any extension edits (this is that basically). This was my .bat file I had to run the mission packs which I made into a exe and gave it the icon to match too

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            • #7
              Thanks guys, all of that works very nicely.

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