Hello all
Just had a quick question in regards to making 32 bit water textures in quake. In Darkplaces I understand you simply name your tga or JPG texture the same as the the wad name and dump it in the /textures folder and presto.
However I was curious as how you make a water/lava/slime texture. For example the name of a texture in quark's texture browser is "*water". Windows does not allow you to put a "*" in a file name, so I cant get my 32-bit water to show up ever.
Any help would be much appreciated.
thank you!
Just had a quick question in regards to making 32 bit water textures in quake. In Darkplaces I understand you simply name your tga or JPG texture the same as the the wad name and dump it in the /textures folder and presto.
However I was curious as how you make a water/lava/slime texture. For example the name of a texture in quark's texture browser is "*water". Windows does not allow you to put a "*" in a file name, so I cant get my 32-bit water to show up ever.
Any help would be much appreciated.
thank you!
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