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Best "Vanilla" source port?

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  • Best "Vanilla" source port?

    First, I'm sure this basic question has been asked a thousand times, and I've read many of the responses, but I have some specific issues.

    I'm running an ultraportable computer that uses Intel GMA 4500MHD for the graphics. Needless to say, it's not a gaming machine. I bought Quake on Steam and I can run GLQuake flawlessly. However, I wanted to try out a source port to see if I could fix the issue of not being able to alter the resolution (it crashes when I try to change it in the command prompt).

    Looking at the threads, everyone seemed to be recommending DarkPlaces, Fitzquake and Qrack. I downloaded all three and gave them a shot. I'd say Fitzquake was my favorite, as it seemed the closest to vanilla Quake, but I have some performance issues. The dynamic lighting drops my FPS to a crawl, to where it's often unplayable. As I said, I know I have a low-end computer, but I can run GLquake fine (and I can even run newer games, like UT2k4, flawlessly).

    Summary: Are there any source ports that people would recommend for single player that use GLquake's original dynamic lighting engine (or one more performance oriented than the one on Fitzquake, DarkPlaces and Qrack)? And the same thing for online co-op?

  • #2
    proquake
    Cbuf_AddText (va("say ZeroQuake GL version 1.10\n"));

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    • #3
      A was about to reccomend you Fitzquake.. :/
      Haven't you tried JoeQuake?
      200 a�os de mi querido PARAGUAY
      14/05/1811

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      • #4
        Thanks for the suggestions. I checked both of them out.

        JoeQuake: The Software engine is nice, since it's the first engine I've been recommended that supports it. The OpenGL engine has the same performance issues that I had with Fitzquake.

        ProQuake: Great for the most part. The OpenGL engine runs at a solid 72FPS with no drops, similar to glquake. I also like the MP3 music support. The only issue I've had is that the brightness sets itself very high every time I start the program. The brightness slider is the same level I left it and "gamma" returns the same value, but the game renders too bright until I adjust the brightness. Is there any known fix for this?

        Thanks for any help!

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        • #5
          in the cmdline you can change the gamma to what u want.

          I use -gamma .6
          Cbuf_AddText (va("say ZeroQuake GL version 1.10\n"));

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          • #6
            Originally posted by monoz View Post
            in the cmdline you can change the gamma to what u want.

            I use -gamma .6
            Great, thank you. That does indeed fix it. I take it I could put this in my autoexec as well?

            I guess I'll stick with ProQuake for now, unless anyone has any other suggestions. Thanks for all your help.

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            • #7
              For Singleplayer and faithful looks use Quakespasm
              Quake 1 Singleplayer Maps and Mods

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              • #8
                what about glquake? or does that not count as 'vanilla'

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                • #9
                  DirectQ end of story.

                  I'm running an ultraportable computer that uses Intel GMA 4500MHD for the graphics. Needless to say, it's not a gaming machine. I bought Quake on Steam and I can run GLQuake flawlessly. However, I wanted to try out a source port to see if I could fix the issue of not being able to alter the resolution (it crashes when I try to change it in the command prompt).
                  Last edited by R00k; 07-13-2011, 05:31 AM.
                  www.quakeone.com/qrack | www.quakeone.com/cax| http://en.twitch.tv/sputnikutah

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                  • #10
                    DirectQ was made specifically for low end Windows machines, and Intel chips in particular

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                    • #11
                      Originally posted by osjclatchford View Post
                      what about glquake? or does that not count as 'vanilla'
                      It could count as vanilla past expiration date or generally full of salmonella: Software vs GLQuake
                      Quake 1 Singleplayer Maps and Mods

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                      • #12
                        Originally posted by Spiney View Post
                        DirectQ was made specifically for low end Windows machines, and Intel chips in particular
                        I Rage-XFire in DirectQ
                        Want to get into playing Quake again? Click here for the Multiplayer-Startup kit! laissez bon temps rouler!

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                        • #13
                          Yeah, DirectQ will give you flat-out the best performance on that kind of hardware. You don't say what OS you're using, but given that you tried FitzQuake I'm assuming some version of Windows (most likely XP or 7), which ticks another box.

                          Most Quake ports suffer from the same dynamic light problems you described (most especially on Intel but to a lesser degree on all hardware), but DirectQ is virtually immune to them so you should find yourself timedemoing at maybe 150 to 400 FPS.
                          IT LIVES! http://directq.blogspot.com/

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                          • #14
                            Everybody knows DQ has the best vanilla

                            WARNING
                            May be too intense for some viewers.
                            Stress Relief Device
                            ....BANG HEAD HERE....
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                            • #15
                              As was said before, DirectQ is definitely the way to go. It really is a superb engine for classic Quake, and it even has that software Quake feel that you seem to loose with GLQuake or other engines.

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