So here it comes from the guy who knows nothing about programming/modifying quake engines, telling you what you should do. get your bats with nails in em ready.
Ive seen a lot of really cool hi-detail, bumpmapped, refracted and cellshaded mods for quake over the years, and I'd enjoy them all fair enough. but I always liked how scratchy and sketchy the raw pixels looked. The imagination had to do a lot to fill in the gaps and that made the world feel scarier in a way to me.
so here's the pitch. what could be done with post-processing shaders to simulate a thick, greasy gesture-painting like appearance? Here's some image references of the style im thinking of if anyone thinks this is at all feasible or are just crazy enough to try.

Ive seen a lot of really cool hi-detail, bumpmapped, refracted and cellshaded mods for quake over the years, and I'd enjoy them all fair enough. but I always liked how scratchy and sketchy the raw pixels looked. The imagination had to do a lot to fill in the gaps and that made the world feel scarier in a way to me.
so here's the pitch. what could be done with post-processing shaders to simulate a thick, greasy gesture-painting like appearance? Here's some image references of the style im thinking of if anyone thinks this is at all feasible or are just crazy enough to try.


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