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DirectQ 1.8.8

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  • #31
    Originally posted by MH View Post
    MP3 playback has been there for almost 3 years. Put your MP3s into C:\Quake\ID1\Music and it'll play them. There's no naming convention - you can call them whatever you want - but they must be in the correct order.

    It can also play any media file format that Windows Media Player supports (including sound from videos) and stream audio from the internet (just put the URL into a text file).
    Oh bollocks, probably should have read the documentation really. Brilliant, it already does the only thing I was missing!

    Thanks mh, DirectQ is still the best client I've used and is the client of choice for tournament play at LAN parties here. Cheers!

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    • #32
      There's documentation?
      IT LIVES! http://directq.blogspot.com/

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      • #33
        Is there a way to disable autoaim?
        www.youtube.com/user/KillPixel

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        • #34
          Play with the value of sv_aim.
          IT LIVES! http://directq.blogspot.com/

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          • #35
            ah, thank you sir.
            www.youtube.com/user/KillPixel

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            • #36
              By the way - pretty certain that I've found the cause of that old sinking bug and it will be fixed in the next one!
              IT LIVES! http://directq.blogspot.com/

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              • #37
                I'm not certain what bug that is...

                but it would be awesome if autoaim and crosshair options found their way to the option menu on the next release
                www.youtube.com/user/KillPixel

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                • #38
                  I can't put autoaim in the menu as it's a server cvar. If you're playing on a remote server (and it would be very fair to say that quite a high proportion of DirectQ's users use it for MP games) then the cvar is controlled by the server admin, not by you.

                  Crosshairs could go in. The primary problem is one of presenting the crosshair image reasonably in the menu interface I have, but it's not unsolvable.
                  IT LIVES! http://directq.blogspot.com/

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                  • #39
                    ah, that makes sense. I have yet to really try MP...I know I'd get spanked.

                    Are you still planning on implementing that 10hz light flicker?

                    BTW, I'd also like for a unicorn to be bundled with the next release, including saddle and bridle if possible.
                    www.youtube.com/user/KillPixel

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                    • #40
                      10hz flicker is done. I'd really like to decay dynamic lights at 10hz too, if a non-CPU intensive way could be found.
                      IT LIVES! http://directq.blogspot.com/

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                      • #41
                        Nice! I'm really looking forward to the next release. DQ coupled with debugged maps...quake heaven.
                        www.youtube.com/user/KillPixel

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                        • #42
                          Further investigation on the flickering.

                          It's used for muzzleflashes and I can provide the reason why. Switch to the nailgun, super nailgun or any other rapid-fire weapon and shoot it. Rapid fire weapons are supposed to have this kind of effect.

                          Anyway, I've cvar-ized the flicker rate (cl_flickerrate, default 10) so you can increase it if you like for a faster flicker or set to 0 for no flicker at all.
                          IT LIVES! http://directq.blogspot.com/

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                          • #43
                            Pro, that's more customizable than I had expected

                            One more thing I forgot to mention, and I'm not sure if it's just Quake behavior or DQ: When I rebind my keys, say jump for instance, I delete all old binding and bind only sapcebar to jump (default is enter and spacebar). When I restart quake both are bound, can I have just one key bound or is that just the way it is?
                            www.youtube.com/user/KillPixel

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                            • #44
                              These are coming from default.cfg which is in your pak0.pak file. Out of bounds for me to play with.

                              You can stick "unbindall" at the start of your autoexec.cfg and then copy your keybindings from config.cfg to after it. Of course that means that you'll be stuck with the keybindings and won't be able to change them as easily.
                              IT LIVES! http://directq.blogspot.com/

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                              • #45
                                Ah, I totally forgot about default.cfg, I'll just replace that, thanks!
                                www.youtube.com/user/KillPixel

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