hi,
dunno if this is the place to ask for shader questions on specific engines...
trying to achieve a specific water effect, essentially, i'd like the water to have a different shader based on the side of the water brush you're looking at.
so if you are looking at the outer face, it should be one shader, and if you are in the water, looking outwards at the inner face, it should be another.
is there any way to do this with the .shader files system?
otherwise, i'll have to make waterskip liquid brushes and have a func_illusionary with two different water textures for different shaders.
also, is there a way to have the reflect/refract effect but instead of using a scrolling texture, to use the swirling water that was in original quake?
cheers,
necros
dunno if this is the place to ask for shader questions on specific engines...
trying to achieve a specific water effect, essentially, i'd like the water to have a different shader based on the side of the water brush you're looking at.
so if you are looking at the outer face, it should be one shader, and if you are in the water, looking outwards at the inner face, it should be another.
is there any way to do this with the .shader files system?
otherwise, i'll have to make waterskip liquid brushes and have a func_illusionary with two different water textures for different shaders.
also, is there a way to have the reflect/refract effect but instead of using a scrolling texture, to use the swirling water that was in original quake?
cheers,
necros
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