"condump" is a command that dumps the console text to a file, it first appeared in Quake 2 but was (to my knowledge) never added to any Quake engine so I decided to make it myself. Now that I got it working I thought I could share it, so here's how to do it:
Open console.c and put this function in it:
	And put this in Con_Init function in console.c:
	That's it! Run Quake and try it. 
I've tested this to work with QRACK and ProQuake.
					Open console.c and put this function in it:
Code:
	
	/*
================
Con_Dump_f
From Quake 2, modified by RocketGuy to be Quake 1 compatible. 
Save the console contents out to a file
================
*/
void Con_Dump_f (void)
{
	int		l, x;
	char	*line;
	FILE	*f;
	char	buffer[1024];
	char    *n;
    
	n = Cmd_Args();
	if (n == "")
	{
		Con_Printf ("usage: condump <filename>\n");
		return;
	}
	Con_Printf ("Dumped console text to %s/%s.%s\n", com_gamedir, n, "txt");
	f = fopen(va("%s/%s.%s", com_gamedir, n, "txt"), "w");
	if (!f)
	{
		Con_Printf ("ERROR: couldn't open.\n");
		return;
	}
	// skip empty lines
	for (l = con_current - con_totallines + 1 ; l <= con_current ; l++)
	{
		line = con_text + (l%con_totallines)*con_linewidth;
		for (x=0 ; x<con_linewidth ; x++)
			if (line[x] != ' ')
				break;
		if (x != con_linewidth)
			break;
	}
	// write the remaining lines
	buffer[con_linewidth] = 0;
	for ( ; l <= con_current ; l++)
	{
		line = con_text + (l%con_totallines)*con_linewidth;
		strncpy (buffer, line, con_linewidth);
		for (x=con_linewidth-1 ; x>=0 ; x--)
		{
			if (buffer[x] == ' ')
				buffer[x] = 0;
			else
				break;
		}
		for (x=0; buffer[x]; x++)
			buffer[x] &= 0x7f;
		fprintf (f, "%s\n", buffer);
	}
	fclose (f);
}
Code:
	
	Cmd_AddCommand ("condump", Con_Dump_f);
I've tested this to work with QRACK and ProQuake.
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