Hello, first post
I cant seem to make the skies work with DarkPlaces and GTKRadiant
This is what i do:
1.- I download and extract darkplaces to my c: drive
2.- Copy my pack0.pak and pak1.pak into c:/darkplaces/id1
3.- run darkplaces, everything works ok
4.- i download a skybox and paste all 6 files to c:/darkplaces/id1/env
5.- start new game, open console and use the "loadsky skybox", and the sky changes to the skybox i downloaded ( so now i know it works)
6.- now i make 3 textures (tga 64x64) named floor, walls and sky and i put them in a folder under darplaces/id1/textures
7.- i open gtkradiant, choose darkplaces as the game and make a cube with my textures (floor for the floor, walls for the walls and the sky texture for the sky), i add a light and a player spawn
8.- i compile this map with the "final" settings and then i load the map in dark places
The result is that i end up in a room with the "sky" texture just like it looks on the gtkradiant screen (i mean, no sky)
can someone tell me what i did wrong? Quake 1 mapping tutorials are scarce and they only say to use a "sky texture" like in half life?
Also i downloaded one of those cloud (sky1, sky4)textures and they didnt work for me, they show exactly like they look on the editor
I use windows xp, gtkradiant 1.5 and darkplaces
Thanks for your help.
I cant seem to make the skies work with DarkPlaces and GTKRadiant
This is what i do:
1.- I download and extract darkplaces to my c: drive
2.- Copy my pack0.pak and pak1.pak into c:/darkplaces/id1
3.- run darkplaces, everything works ok
4.- i download a skybox and paste all 6 files to c:/darkplaces/id1/env
5.- start new game, open console and use the "loadsky skybox", and the sky changes to the skybox i downloaded ( so now i know it works)
6.- now i make 3 textures (tga 64x64) named floor, walls and sky and i put them in a folder under darplaces/id1/textures
7.- i open gtkradiant, choose darkplaces as the game and make a cube with my textures (floor for the floor, walls for the walls and the sky texture for the sky), i add a light and a player spawn
8.- i compile this map with the "final" settings and then i load the map in dark places
The result is that i end up in a room with the "sky" texture just like it looks on the gtkradiant screen (i mean, no sky)
can someone tell me what i did wrong? Quake 1 mapping tutorials are scarce and they only say to use a "sky texture" like in half life?
Also i downloaded one of those cloud (sky1, sky4)textures and they didnt work for me, they show exactly like they look on the editor
I use windows xp, gtkradiant 1.5 and darkplaces
Thanks for your help.
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