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Buzzing sound in ProQuake for OSX

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  • Buzzing sound in ProQuake for OSX

    Yo,

    i've come to the yearly Quake longplay and i used to do it in ProQuake the classic way. But i don't have Windows anymore so i downloaded version 4.46 for OSX. Everything is perfect but the sound. There is a constant buzzing at maximum volume and doesn't change. Only changes if i move the the sound volume slider in the menu, but still buzzing.
    I have Snow Leopard 10.6.8 with an external USB soundcard (Novation Nio)

    Is there a workaround for this?

  • #2
    I'd recommend trying Quakespasm or FitzQuake 0.85 SDL and see if you still get the sound issue.

    http://quakespasm.sourceforge.net
    Fitzquake SDL Port

    If using one of those does fix the sound issue, that would mean something could be improved about the sound in ProQuake OS X or maybe some setting could be adjusted. If neither of those fix the sound problem, it might not be related to the engine.
    Quakeone.com - Being exactly one-half good and one-half evil has advantages. When a portal opens to the antimatter universe, my opposite is just me with a goatee.

    So while you guys all have to fight your anti-matter counterparts, me and my evil twin will be drinking a beer laughing at you guys ...

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    • #3
      Btw: Checked with a machine running 10.7 (Lion) 64-bit ... I don't get any buzzing with ProQuake. Just FYI.
      Quakeone.com - Being exactly one-half good and one-half evil has advantages. When a portal opens to the antimatter universe, my opposite is just me with a goatee.

      So while you guys all have to fight your anti-matter counterparts, me and my evil twin will be drinking a beer laughing at you guys ...

      Comment


      • #4
        could be related to the frequency of the sound sampling rate.
        Want to get into playing Quake again? Click here for the Multiplayer-Startup kit! laissez bon temps rouler!

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        • #5
          Originally posted by Mindf!3ldzX View Post
          could be related to the frequency of the sound sampling rate.
          It could be, but there are some reasons to believe this might not be the case.

          And ProQuake doesn't have any options dealing with sound sampling rate.

          If either of the 2 above engines work without the issue, that means an extra option or 2 could potentially be built into ProQuake (borrowed from either JoeQuake or borrowing the Quakespasm implementation of sound using SDL).
          Quakeone.com - Being exactly one-half good and one-half evil has advantages. When a portal opens to the antimatter universe, my opposite is just me with a goatee.

          So while you guys all have to fight your anti-matter counterparts, me and my evil twin will be drinking a beer laughing at you guys ...

          Comment


          • #6
            It could be your soundcard picking up interference from some other electrical device. It would need to be some weird non-Euclidean Lovecraftey type of interference that only affects Quake, of course (maybe due to PQ switching it's device format?) but it is a theory.
            IT LIVES! http://directq.blogspot.com/

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            • #7
              Thanks for the tip Baker,

              the other engine has sound but lacks the other options i like in PQ.
              another thing is when i set mouse sensitivity to the max (in proquake) then it is still slow - playable but not for serious gaming. In other engines it is very fast as it should be. So maybe PQ is not the way to go in OSX for me. Too bad - I liked the Win version.

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              • #8
                ok m_pitch and m_yaw console commands solved the low mouse sensitivity problem.
                i tried Darkplaces and also has sound but the graphics is awful, the colors etc.. or at least simply "unoriginal". Does it have settings that mimic ProQuake (GLquake look actually)?

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