Hello fine folks of QuakeOne!
I've been creeping around this forum for the past few years and learned some cool things along the way (especially in the modding department). I've recently taken on a new challenge: z-fighting. I'm pretty sure I've already been defeated, but before I give up I want to run a few things past you guys.
After some reading and talking to some people I've decided that there is no 100% fix for z-fighting engine-side, so I've decided to go fix the maps themselves. Here are some of the issues I've discovered with that:
1. I'm an idiot.
2. BSP files can't be decompiled without some errors.
3. Once I have the map open (so far I've used BSP, WorldCraft and Quark) how do I even fix z-fighting (in the instance of the quad lift in e1m1)??.
It seems issues 1 and 2 can't be helped. Issue 3 will require me educating myself (FFUUUU). But, issue 3 is irrelevant if I can't even get a decompiled map in there without issue...
So, this is my conclusion (please, PLEASE tell me I'm wrong):
The only way to fix z-fighting issues in quake is map-side. This will require decompiling the map and fixing the errors that have arisen by doing that and then addressing the real issue. Or, just remake the map from scratch (yeah right.)
I really want to eliminate z-fighting but I simply don't have the time to learn how to edit/make maps and fix every instance of z-fighting within quake and the mission packs.
I did, however, find something cool on the software side of addressing z-fighting.
I don't know, I'm not even sure what I'm asking, I just want z-fighting to go away
On a side note, anyone know of a way to run software quake in 1920x1080 at the correct aspect ratio
I've been creeping around this forum for the past few years and learned some cool things along the way (especially in the modding department). I've recently taken on a new challenge: z-fighting. I'm pretty sure I've already been defeated, but before I give up I want to run a few things past you guys.
After some reading and talking to some people I've decided that there is no 100% fix for z-fighting engine-side, so I've decided to go fix the maps themselves. Here are some of the issues I've discovered with that:
1. I'm an idiot.
2. BSP files can't be decompiled without some errors.
3. Once I have the map open (so far I've used BSP, WorldCraft and Quark) how do I even fix z-fighting (in the instance of the quad lift in e1m1)??.
It seems issues 1 and 2 can't be helped. Issue 3 will require me educating myself (FFUUUU). But, issue 3 is irrelevant if I can't even get a decompiled map in there without issue...
So, this is my conclusion (please, PLEASE tell me I'm wrong):
The only way to fix z-fighting issues in quake is map-side. This will require decompiling the map and fixing the errors that have arisen by doing that and then addressing the real issue. Or, just remake the map from scratch (yeah right.)
I really want to eliminate z-fighting but I simply don't have the time to learn how to edit/make maps and fix every instance of z-fighting within quake and the mission packs.
I did, however, find something cool on the software side of addressing z-fighting.
I don't know, I'm not even sure what I'm asking, I just want z-fighting to go away

On a side note, anyone know of a way to run software quake in 1920x1080 at the correct aspect ratio

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