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FTEQW v1.00 and Hexen2: Crouching and Lights

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  • FTEQW v1.00 and Hexen2: Crouching and Lights

    Incubus' H2 Texture Pack really enhances the experience and it looks better in FTEQW than in other source ports like UQE. However, I'm having some persistent problems.

    1st, whenever a BSP is loaded, a progress bar labeled "LIGHT" appears and takes between 30 seconds and 3 minutes to finish. Whatever light processing is happening never gets cached because this happens even when re-visiting the same BSP during the same FTEQW session. While that progress bar is active, the r_speeds and lag are horrible until it reaches 100% and disappears. What is this and how do I disable it? I set Lighting to Standard and Dynamic Lighting to Standard, but this still happens.

    2nd, Crouch is mapped to the Shift key. However, holding down Shift doesn't hold crouch or toggle crouch like you would expect. Instead, it bizarrely goes from crouching to standing multiple times *per second*. After releasing Shift, the camera is still crouched if it was crouched the last split second before releasing Shift. How do I make Crouch just work like it does in every other source port?

    3rd, If "mixahead" is set to 0, there is no sound or music at all. If set to a value greater than zero, FTEQW crashes with the error "BZ_Realloc: Failed on reallocation of 1040286633 bytes". This looks a serious bug that the FTEQW crew somehow didn't catch. How do I make this work?
    Last edited by vaustein; 02-11-2012, 04:10 AM. Reason: Spelling.

  • #2
    @vaustein
    the 1st and 3th bug i dont know, but the second one i noticed too myself.
    and i also noticed that particles from weapons seem to have the parts that should be transparent instead rendered as black instead of transparent.

    i myself stepped over on hammer of thyrion for these reasons.
    it doesnt support hi-res textures or any enhancements or such, but it works perfectly without any bugs or problems at all
    Hammer of Thyrion: Hexen II and HexenWorld for Linux, BSD, Unix, Mac OS X and Windows
    .
    are you curious about what all there is out there in terms of HD content for quake?
    > then make sure to check out my 'definitive' HD replacement content thread! <
    everything that is out there for quake and both mission-packs, compiled into one massive thread

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    • #3
      1: r_loadlit should be set to 1, you have it set to 2.
      2 tells it to run a light util to try to generate a .lit file with automatic colouring based on nearby lava etc.
      (menu->options->lighting->'lit loading' setting should be 'enabled', not 'generate').

      2: bind shift +crouch
      You can do:
      bind shift "impulse 22"
      Which will make it toggle crouch instead.

      3: never seen that issue. Using that setting will prevent any and all sound mixing. The only way I can think of that happening is if you have some really big ogg file somewhere.


      Anyone running hexen2 in FTE should really be using an svn build from Index of /moodles instead of any prior releases, as these contain many fixes specifically for hexen2.
      Some Game Thing

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      • #4
        somebody says that maybe UQE is a better choice now... i have really no time to test it.
        Ia! Ia! Shubb Niggurath!


        "Not dead is what forever can wait" (HPL)

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        • #5
          @Spike. Thanks for the detailed reply! Here's my status.

          Issue #1 - Fixed. Thanks!

          Issue #2 - Fixed. Thanks!

          Issue #3 - I used FreeRip to extract the audio tracks from my retail Hexen2 and Hexen2MP CD's as OGG files. I just downloaded Win64 Moodles builds and ran them. Unfortunately, the Moodles builds give the error "Format not recognized: \sounds\cdtracks\track002.ogg". Why aren't OGG files recognized by the newer builds? If not OGG, what format should I use?

          @inkub0. I already tested it. UQE's rendering is overly bright and fuzzy. FTE's rendering produces a much sharper image.

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