Incubus' H2 Texture Pack really enhances the experience and it looks better in FTEQW than in other source ports like UQE. However, I'm having some persistent problems.
1st, whenever a BSP is loaded, a progress bar labeled "LIGHT" appears and takes between 30 seconds and 3 minutes to finish. Whatever light processing is happening never gets cached because this happens even when re-visiting the same BSP during the same FTEQW session. While that progress bar is active, the r_speeds and lag are horrible until it reaches 100% and disappears. What is this and how do I disable it? I set Lighting to Standard and Dynamic Lighting to Standard, but this still happens.
2nd, Crouch is mapped to the Shift key. However, holding down Shift doesn't hold crouch or toggle crouch like you would expect. Instead, it bizarrely goes from crouching to standing multiple times *per second*. After releasing Shift, the camera is still crouched if it was crouched the last split second before releasing Shift. How do I make Crouch just work like it does in every other source port?
3rd, If "mixahead" is set to 0, there is no sound or music at all. If set to a value greater than zero, FTEQW crashes with the error "BZ_Realloc: Failed on reallocation of 1040286633 bytes". This looks a serious bug that the FTEQW crew somehow didn't catch. How do I make this work?
1st, whenever a BSP is loaded, a progress bar labeled "LIGHT" appears and takes between 30 seconds and 3 minutes to finish. Whatever light processing is happening never gets cached because this happens even when re-visiting the same BSP during the same FTEQW session. While that progress bar is active, the r_speeds and lag are horrible until it reaches 100% and disappears. What is this and how do I disable it? I set Lighting to Standard and Dynamic Lighting to Standard, but this still happens.
2nd, Crouch is mapped to the Shift key. However, holding down Shift doesn't hold crouch or toggle crouch like you would expect. Instead, it bizarrely goes from crouching to standing multiple times *per second*. After releasing Shift, the camera is still crouched if it was crouched the last split second before releasing Shift. How do I make Crouch just work like it does in every other source port?
3rd, If "mixahead" is set to 0, there is no sound or music at all. If set to a value greater than zero, FTEQW crashes with the error "BZ_Realloc: Failed on reallocation of 1040286633 bytes". This looks a serious bug that the FTEQW crew somehow didn't catch. How do I make this work?
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