Hey Seven,
This worked well for an ambient "creepy" effect!
This worked well for an ambient "creepy" effect!
if(!self.targetname) weather_use(); else self.use = weather_use;

















{ // this is OUR new block
"classname" "place_model"
"origin" "692 720 -60" // represents coordination
"model" "progs/anglstat.mdl" // file path
"alpha" "1" // represents transparency (0= max, 1= min)
"count" "1.1" // represents scale/size (bigger value = bigger size)
"angles" "0 180 0" // represents angle (X Y Z)
"sold" "1" // model is solid (=1) or non-solid (=0)
"sizemin" "-32 -32 -24" // represents min bbox size
"sizemax" "32 32 80" // represents max bbox size
}
{ // this is OUR new block
"classname" "place_model"
"origin" "396 720 -60" // represents coordination
"model" "progs/anglstat.mdl" // file path
"alpha" "1" // represents transparency (0= max, 1= min)
"count" "1.1" // represents scale/size (bigger value = bigger size)
"angles" "0 0 0" // represents angle (X Y Z)
"sold" "1" // model is solid (=1) or non-solid (=0)
"sizemin" "-32 -32 -24" // represents min bbox size
"sizemax" "32 32 80" // represents max bbox size
}



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