Hey Seven,
This worked well for an ambient "creepy" effect!
					This worked well for an ambient "creepy" effect!
if(!self.targetname) weather_use(); else self.use = weather_use;















							
						

{			// this is OUR new block
"classname" "place_model"
"origin" "692 720 -60"		// represents coordination
"model" "progs/anglstat.mdl"		// file path
"alpha" "1"			// represents transparency (0= max,  1= min)
"count" "1.1"			// represents scale/size (bigger value = bigger size)
"angles" "0 180 0"	// represents angle (X Y Z)
"sold" "1"			// model is solid (=1) or non-solid (=0)
"sizemin" "-32 -32 -24"		// represents min bbox size
"sizemax" "32 32 80"		// represents max bbox size
}
{			// this is OUR new block
"classname" "place_model"
"origin" "396 720 -60"		// represents coordination
"model" "progs/anglstat.mdl"		// file path
"alpha" "1"			// represents transparency (0= max,  1= min)
"count" "1.1"			// represents scale/size (bigger value = bigger size)
"angles" "0 0 0"	// represents angle (X Y Z)
"sold" "1"			// model is solid (=1) or non-solid (=0)
"sizemin" "-32 -32 -24"		// represents min bbox size
"sizemax" "32 32 80"		// represents max bbox size
}



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