Hey Seven,
This worked well for an ambient "creepy" effect!
This worked well for an ambient "creepy" effect!
if(!self.targetname) weather_use(); else self.use = weather_use;
{ // this is OUR new block "classname" "place_model" "origin" "692 720 -60" // represents coordination "model" "progs/anglstat.mdl" // file path "alpha" "1" // represents transparency (0= max, 1= min) "count" "1.1" // represents scale/size (bigger value = bigger size) "angles" "0 180 0" // represents angle (X Y Z) "sold" "1" // model is solid (=1) or non-solid (=0) "sizemin" "-32 -32 -24" // represents min bbox size "sizemax" "32 32 80" // represents max bbox size } { // this is OUR new block "classname" "place_model" "origin" "396 720 -60" // represents coordination "model" "progs/anglstat.mdl" // file path "alpha" "1" // represents transparency (0= max, 1= min) "count" "1.1" // represents scale/size (bigger value = bigger size) "angles" "0 0 0" // represents angle (X Y Z) "sold" "1" // model is solid (=1) or non-solid (=0) "sizemin" "-32 -32 -24" // represents min bbox size "sizemax" "32 32 80" // represents max bbox size }
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