I have been experiencing errors on the unofficial "Quake Epsilon" build, on the DarkPlaces engine's latest autobuild (8/16/2012). Whenever I load a level or fire a weapon, I get this error:
"GLSL shader glsl/default.glsl lightsource diffuse shadowmap2d shadowmapvsdct failed! some features may not work properly."
I tried everything, even transplanting a default.glsl file I found through google into a newly-created "GLSL" folder in the base "id1" folder. And the errors still show up. Here's my computer's specs, if it helps...
SPECS
Processor: AMD Phenom II X6 1045T (6 cores, 2.7GHz each)
RAM: 8GB
Graphics Card: NVIDIA/EVGA GeForce GTX 670 SC+ (4GB)
Graphics Card Driver Version: 304.48 (Beta)
Hard Drive: 1TB (482GB free)
Primary Display: HP 2511x (1920x1080)
Secondary Display: LG L227W (1680x1050)
Any assistance provided would be much appreciated.
"GLSL shader glsl/default.glsl lightsource diffuse shadowmap2d shadowmapvsdct failed! some features may not work properly."
I tried everything, even transplanting a default.glsl file I found through google into a newly-created "GLSL" folder in the base "id1" folder. And the errors still show up. Here's my computer's specs, if it helps...
SPECS
Processor: AMD Phenom II X6 1045T (6 cores, 2.7GHz each)
RAM: 8GB
Graphics Card: NVIDIA/EVGA GeForce GTX 670 SC+ (4GB)
Graphics Card Driver Version: 304.48 (Beta)
Hard Drive: 1TB (482GB free)
Primary Display: HP 2511x (1920x1080)
Secondary Display: LG L227W (1680x1050)
Any assistance provided would be much appreciated.
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