This isn't so much an issue, than a question.
For transparent water to work, the map needs to be vis'ed with transparent water, otherwise, you won't see anything through the water.
I loaded an old map of mine in tyr-quake, and I couldn't see anything through the water, except a hall of mirrors effect, which is what I expect! Maps vis'ed for transparent water showed whats in the water, those didn't, didn't show.
However, in DarkPlaces, it renders transparent water correctly, regardless of whether the map was compiled with transparent water support or not.
r_vis is set to 0, so why is it doing this? Does Dark Places ignore vis information? It doens't seem to, as r_vis 1 drops the frame rate.
Does it have some kind of magic, where it can 'on the fly', recompile the map for transparent water support?
Any enlightenment on this would be appreciated.
For transparent water to work, the map needs to be vis'ed with transparent water, otherwise, you won't see anything through the water.
I loaded an old map of mine in tyr-quake, and I couldn't see anything through the water, except a hall of mirrors effect, which is what I expect! Maps vis'ed for transparent water showed whats in the water, those didn't, didn't show.
However, in DarkPlaces, it renders transparent water correctly, regardless of whether the map was compiled with transparent water support or not.
r_vis is set to 0, so why is it doing this? Does Dark Places ignore vis information? It doens't seem to, as r_vis 1 drops the frame rate.
Does it have some kind of magic, where it can 'on the fly', recompile the map for transparent water support?
Any enlightenment on this would be appreciated.
Comment