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  • Disable hud & view model

    Can someone point me in the direction of any sourceport that allows you to disable the hud, weapon view model and player bobbing?

    THANKS!

    www.youtube.com/user/KillPixel

  • #2
    Originally posted by KillPixel View Post
    Can someone point me in the direction of any sourceport that allows you to disable the hud,
    hmmmm I'm not sure of the exact command but in proquake the following console commands have a similar effect so just in case it helps...
    Code:
    sizeup.....................Just like hitting "+" (viewsize += 10)
    to reverse...
    Code:
    sizedown...................Just like hitting "-" (viewsize -= 10)
    Originally posted by KillPixel View Post
    weapon view model
    Code:
    r_drawviewmodel............0 (Default 1.)
    Originally posted by KillPixel View Post
    and player bobbing?
    Code:
    cl_bob 0
    [I'm not sure if this refers to the player or the weapons ]
    or maybe
    Code:
    cl_bobup 0
    Sorry, away on business so can't check this out for you but I hope this helps

    Monty
    Mr.Burns
    "Helping to keep this community friendly, helpful, and clean of spammers since 2006"
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    • #3
      hmmmm I'm not sure of the exact command but in proquake the following console commands have a similar effect so just in case it helps...
      Thank you, sir! I'll try this after work today.
      www.youtube.com/user/KillPixel

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      • #4
        yeah that's one way to do it, but it isn't universal and it requires you to ship your game with a config file. You should be able to accomplish this with CSQC. For CSQC Nahuel is your guy. He could probably make all of that happen in his sleep. You should at least chat with him and get his take.
        http://www.nextgenquake.com

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        • #5
          derp... those commands worked in DQ...WOOT!
          www.youtube.com/user/KillPixel

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          • #6
            in console;
            r_drawviewmodel 0
            viewsize 120

            to return to normal mode
            r_drawviewmodel 1
            viewsize 100
            the invasion has begun! hide your children, grab the guns, and pack sandwiches.

            syluxman2803

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            • #7
              I wouldn't do this, because you've got to restore the original values that the player had before you changed them, and that's not going to be so easy.

              I think you culd probably do something by faking an intermission, but I'm not sure of the details.
              IT LIVES! http://directq.blogspot.com/

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              • #8
                ^thats why I said to use CSQC - which for some reason went completely ignored, even though it is the only suggested way that puts these configurations directly into the game code without effecting the users config. I believe that my way is also universal.

                Isn't this exactly what CSQC is for?

                @Killpixel: I'm not extremely proficient with CSQC but I have a hud code that you can attempt to modify into "non-existance" (or maybe I can give it a go). I'm completely unsure of how to get rid of the player model in CSQC (but maybe I can give this a shot as well).

                @fake an intermission: glitching the code isn't a solution unless killpixel is more concerned with releasing "something", as opposed to releasing something of quality. I'm surprised you would suggest this MH. I guess I expect something more pro than a hack/glitch as a response from you.
                Last edited by MadGypsy; 02-03-2013, 02:39 AM.
                http://www.nextgenquake.com

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                • #9
                  yes. but i do not have idea about the engine he is using
                  the invasion has begun! hide your children, grab the guns, and pack sandwiches.

                  syluxman2803

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                  • #10
                    @nahuel - I believe (this is guess) that the point is to be able to use any modern engine. Something tells me I just said something stupid and I'm gonna guess that (if I'm right) it has to do with CSQC not being as universal as I think.

                    If so,.. OK. I never claimed to know everything.
                    http://www.nextgenquake.com

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                    • #11
                      CSQC is awesome for what you can do with it, assuming you can use it at all.
                      However, its really only supported by FTE and DP right now.
                      There's a few other engines that have some csqc support, but they're either so partial that its not useful (other than for the most basic of 2d drawing or hacking at cvars), or were never released, or lack everything else you'd expect, or a combination of the above.
                      Some Game Thing

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                      • #12
                        thanks for your help guys. I only needed this stuff disabled temporarily, I got the results I needed with DQ.
                        www.youtube.com/user/KillPixel

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