Screwing around with this.
If there any way to line up the particles XYZ planes to the projectile vector or surface normal? (as opposed to world space). I feel the need to do this in just about every effect...
(eg. smoke puffs from ricochets, exit wounds from gunfire, etc)
I also have some blood effects and I want to assign different texture indexes for the decals. But it seems like the range is hardcoded or something? Maybe I'm doing something wrong. I removed some attributed like originjitter once since I wanted to leave it at 0 but the entire effect stopped working. Anything I need to be aware of?
Thanks
If there any way to line up the particles XYZ planes to the projectile vector or surface normal? (as opposed to world space). I feel the need to do this in just about every effect...
(eg. smoke puffs from ricochets, exit wounds from gunfire, etc)
I also have some blood effects and I want to assign different texture indexes for the decals. But it seems like the range is hardcoded or something? Maybe I'm doing something wrong. I removed some attributed like originjitter once since I wanted to leave it at 0 but the entire effect stopped working. Anything I need to be aware of?
Thanks

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