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Monster AI, ability to move through levels

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  • Monster AI, ability to move through levels

    Is there an existing and usable (i.e., source usable) mod that gives to the monster the ability to move through levels without getting lost?

    Something like the Reaperbot, but without all the part of picking-up items. Just moving through the platforms, teleports, lifts and reach a known point.
    Contradiction is truth. Fear is freedom. Rights are privileges. Job is a commodity. Ignorance is strength.

  • #2
    I've never actually seen anything like that done, but that would be an interesting idea. I'm not too familiar with Quake mapping, but could you not put flags on the map, as areas to go to. Then assign custom enemies to the map, who'll attempt to reach the points on the map.

    I can't think clearly how it would be done, but I don't see why it can't be done.
    twitch
    wew lad

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    • #3
      not sure if it has been done in quake, but you could just take Frikbot with its waypoint system and remove the code that deals with picking up stuff.

      You could also just place AI anchors in the map and code some sort of improved pathfinding routine for Quake monsters (the default AI is very dumb because there's just not a lot of thought and code dedicated to it).

      As for existing mods, there is coffee_move and figgin roaming. Monsters still can probably get caught on stuff though.
      Scout's Journey
      Rune of Earth Magic

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      • #4
        Modifying the maps is a no-no, I want the mod to work on all maps. It is already difficult because it is very hard to use a mod with partial conversions... asking to change the maps is unacceptable.

        At the moment I use a variant of the figging roaming, instead of totally random points the monsters try to reach a randomly selected DM starting point, a item, or a corpse. But it does not work too well; monster move around, but they usually get stuck. So after a while you know that "monster are in that corner..."

        I am checking the btmv31.zip AI (from Index of /pub/idgames2/quakec/bots ). To see if it can modified and applied. It is probably possible.
        Last edited by ezzetabi; 06-05-2013, 05:12 AM.
        Contradiction is truth. Fear is freedom. Rights are privileges. Job is a commodity. Ignorance is strength.

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        • #5
          im using a heavy modified tutorbot (coffee_move) for my quakemod (bots and enemys) and i love it..
          I used frikbot before, but when i re-coded my qc from scratch i prefer tutorbot more since it can easier modified than frikbots.

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          • #6
            Where is the code stored?
            Contradiction is truth. Fear is freedom. Rights are privileges. Job is a commodity. Ignorance is strength.

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            • #7
              when i re-coded my qc from scratch
              I'm doing this right now. How long did it take you? I'm 5 weeks in and I feel like I'm pretty far.
              http://www.nextgenquake.com

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              • #8
                Originally posted by ezzetabi View Post
                Where is the code stored?
                This site has the tutorbot and alot of other nice stuff:

                A I * C a f e


                Originally posted by MadGypsy View Post
                I'm doing this right now. How long did it take you? I'm 5 weeks in and I feel like I'm pretty far.
                My "restart" was around 3 or 4 weeks ago xD
                i used enders scratch qc as base for spawning and the basic stuff and adding just the stuff i need (plus fixing enders bugs xD)...

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                • #9
                  Woah, we started at like the same time with I think the same source. Except I only used his defs.qc and I didn't read any of his tutorials. I wanted to really really start completely over.

                  I used the defs.qc from this
                  http://www.nextgenquake.com

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                  • #10
                    Originally posted by dr_mabuse1981 View Post
                    im using a heavy modified tutorbot (coffee_move) for my quakemod (bots and enemys) and i love it..
                    I used frikbot before, but when i re-coded my qc from scratch i prefer tutorbot more since it can easier modified than frikbots.
                    please let it be your re mod (yes i still remeber and am still awaiting its release )
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