Hey again,
How does Quake handle collision for player movement against the BSP and entities?. I have looked at the code in world.c and sv_move.c but i don't exacly understand it, does it just trace the player bounds against the BSP bounds and then sets fraction to 1.0?, could someone explain please?.
- Thanks
How does Quake handle collision for player movement against the BSP and entities?. I have looked at the code in world.c and sv_move.c but i don't exacly understand it, does it just trace the player bounds against the BSP bounds and then sets fraction to 1.0?, could someone explain please?.
- Thanks
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