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HeadBobbing while Run?

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  • HeadBobbing while Run?

    Hello.
    I got a question, how can i make head bobbing while Run, similar to this in Cry of Fear?
    I mean that bouncy camera effect when you are running. I dont know how to make it ;|

  • #2
    There are a bunch of cvars you can play around with using the console:
    press ~ (usually the key below the escape key) to open the console in quake

    Code:
     (cvar) cl_bob (value "0") (default "0.02")
     (cvar) cl_bobcycle (value "1") (default "0.6")
     (cvar) cl_bobup (value "0.5") (default "0.5")
     (cvar) cl_rollangle (value "0") (default "2.0")
     (cvar) cl_rollspeed (value "200") (default "200")
     (cvar) v_gunangle (value "0") (default "2")
     (cvar) v_gunkick (value "0") (default "1")
     (cvar) v_idlescale (value "0") (default "0")
     (cvar) v_ipitch_cycle (value "1") (default "1")
     (cvar) v_ipitch_level (value "0.3") (default "0.3")
     (cvar) v_iroll_cycle (value "0.5") (default "0.5")
     (cvar) v_iroll_level (value "0.1") (default "0.1")
     (cvar) v_iyaw_cycle (value "2") (default "2")
     (cvar) v_iyaw_level (value "0.3") (default "0.3")
     (cvar) v_kickpitch (value "0") (default "0.6")
     (cvar) v_kickroll (value "0") (default "0.6")
     (cvar) v_kicktime (value "0.5") (default "0.5")
    The main one would be cl_bob

    Note that not all cvars listed above are supported by all clients

    Most clients support a command to show all available commands/cvars, usually cmdlist or cvarlist

    Hope this helps..
    Last edited by =peg=; 10-31-2013, 11:05 AM.

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