How can I use CSQC to create a terminal UI, in-game, as in Doom 3? In this thread: Inside3d Forums • View topic - CSQC GUI for DarkPlaces spike says at the end that you can "render polygons". Anyone know anything about it? I think that what I'm doing, can be done by having an array of brushes, and then writing code that changes the surface texture. As the sort of UI I want is a logic puzzle which operates on a simple uniform grid. But this is messy.
Can't ask on inside3D, as I am awaiting administrator approval of my new account :/
Can't ask on inside3D, as I am awaiting administrator approval of my new account :/
Comment