Thanks for the info Seven.
I know adding an impulse would be a simpler method, but I wanted to use a double tap method because I feel it will add a little bit more tactic and skill to the weapon's use. At least in my opinion because the player will have to get the rhythm down for using the double tap and consider whether they have the time in a given situation to attempt the double tap and possibly fail.
"Be aware that W_WeaponFrame() is called every frame !"
Not sure what you mean by that. You mean that the weapon frame animation will be reset and possibly look glitchy?
I know adding an impulse would be a simpler method, but I wanted to use a double tap method because I feel it will add a little bit more tactic and skill to the weapon's use. At least in my opinion because the player will have to get the rhythm down for using the double tap and consider whether they have the time in a given situation to attempt the double tap and possibly fail.
"Be aware that W_WeaponFrame() is called every frame !"
Not sure what you mean by that. You mean that the weapon frame animation will be reset and possibly look glitchy?
Comment