when in doubt, decompile it and see what you get.

svn co http://svn.code.sf.net/p/fteqw/code/trunk fte/ cd fte/engine/qclib make
#pragma warning disable Q302
/* ============= ai_walk The monster is walking it's beat ============= */ void(float dist) ai_walk = { [COLOR="Red"]local vector mtemp; movedist = dist;[/COLOR] [COLOR="Red"]if (self.classname == "monster_dragon") { movetogoal (dist); return;[/COLOR] } // check for noticing a player if (FindTarget ()) return; movetogoal (dist); };
/* ============= ai_walk The monster is looking for an collecting items. ============= */ void(float dist) ai_walk = { // check for noticing a player if (FindTarget ()) return; movetogoal(dist); };
in function PutClientInServer (line 77), client.qc:433: warning F307: type mismatch: void() to void(entity attacker, float damage) entity .th_pain
in function PutClientInServer (line 77), client.qc:433: warning F307: type mismatch: void() to void(entity attacker, float damage) entity .th_pain
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