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  • #16
    The forums have been sorely lacking new tutorial submissions for a while now.
    I think you should be a bit more in depth with the explanations though.

    Additionally, you could, and probably should, blunt the hate a little by titling your threads something along the lines of:

    Code:
    Kleshik - Dissecting Night Cycles (qc tutorial)
    I can understand the butthurt, but it feels a bit silly to me, the point of a forum is to share insight, information and a common culture, but a more in depth dissection and due credit in the thread titles would almost certainly make the authors and visitors here feel appreciated.

    That said, I'd like to see you reup the weapons as entities tutorial taking the above into consideration when you do.
    Gnounc's Project Graveyard Gnounc's git repo

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    • #17
      damnit rook, is that an 8-bit beavis? lol
      Gnounc's Project Graveyard Gnounc's git repo

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      • #18
        Everyone calm down.

        A few helpful facts:

        1. Using code from open source projects is usually allowed.

        2. Let's not jump to accusations; if credit is missing, just add it.

        3. Giving credit ("some code from Mod X") is considered nice.

        4. Comments like "You sicken me" are unnecessary and I might just slap a couple days of forum ban on that kind of comment in the future. Let's stay civil, let's keep our forum nice.



        Everyone who reported stuff in this thread please PM me with explanations if you still see a need for mod action. I'm currently like "what?"
        Scout's Journey
        Rune of Earth Magic

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        • #19
          Originally posted by golden_boy View Post
          Everyone calm down.

          A few helpful facts:

          1. Using code from open source projects is usually allowed.

          2. Let's not jump to accusations; if credit is missing, just add it.

          3. Giving credit ("some code from Mod X") is considered nice.

          4. Comments like "You sicken me" are unnecessary and I might just slap a couple days of forum ban on that kind of comment in the future. Let's stay civil, let's keep our forum nice.



          Everyone who reported stuff in this thread please PM me with explanations if you still see a need for mod action. I'm currently like "what?"

          No need for MOD action. They just need to get over it. This is an extremely old game and he didnt take credit for it, he just simply posted what he thought would be helpful to those looking for day and night cycles. If credits need to be added then a forum rule should be made up for doing so on future posts.

          *please add credits when using another developers/modders code/work* etc..etc..etc

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          • #20
            Just to add.. visit www.lcpdfr.com and read their forum rules. You have to give credit all the way from the top to the bottom. I have plenty of moddified cars and things for GTA 4 that I would love to share however I am not digging deep to find each persons name to give credits just to share my added work on someone elses 'open to the public work'. So instead of me getting banned I just keep my work to myself.

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            • #21
              I don't think credit _needs_ to be added, depending on the license the code is under.

              But like I said, there is a sentiment that it would be nice and polite to add credit if you do something with other people's code, so why not simply do it and avoid thread explosions like this.

              I have always added credit in codebases I worked on, simply to acknowledge the contributions to the Quake community made by others. I thought this was normal. And at one point, in the Quake modding community, it WAS normal. You can look at old codebases and you'll see people giving lots of credit.

              I don't think we need forum rules about this, it's just a good thing to do generally and IMO it's really a no-brainer. It doesn't devalue your own work if you give some credit, it actually makes you look like a nice person if you do.

              Edit: No one is gonna hire a lawyer to check all your credits. If you give the mod name you used code from, or the main author, whichever is simpler, that would be A-OK. No need to list everyone all the way back to id software.
              Last edited by golden_boy; 11-16-2014, 06:51 AM.
              Scout's Journey
              Rune of Earth Magic

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              • #22
                Originally posted by golden_boy View Post
                I don't think credit _needs_ to be added, depending on the license the code is under.

                But like I said, there is a sentiment that it would be nice and polite to add credit if you do something with other people's code, so why not simply do it and avoid thread explosions like this.

                I have always added credit in codebases I worked on, simply to acknowledge the contributions to the Quake community made by others. I thought this was normal. And at one point, in the Quake modding community, it WAS normal. You can look at old codebases and you'll see people giving lots of credit.

                I don't think we need forum rules about this, it's just a good thing to do generally and IMO it's really a no-brainer. It doesn't devalue your own work if you give some credit, it actually makes you look like a nice person if you do.
                Right, it is a nice gesture to give credits. No one should explode over it as long as the person posting is NOT taking credits for the work unless they actually did the work.

                Look at this seriously. This is how much BS credits you have to give to post on that GTA IV site i posted. Open the link and look at 'credits'.... every nook and cranny has to be credited.
                https://www.lcpdfr.com/files/file/65...-patrol-tahoe/

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                • #23
                  Yeah, that is complete overkill. We don't need to be so extreme here. A simple one liner would totally be enough, if you choose to do it.

                  If there is no credit given, and another member feels it should be mentioned, then it can just be added to the thread like "Note: OP uses some code by Kleshik."

                  I'm not advocating we become credit nazis or anything. Just trying to perhaps avoid this argument in the future? There is always hope.
                  Scout's Journey
                  Rune of Earth Magic

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                  • #24
                    I like your reply. I sort of think in the frenzy of trying to create new things coders can easily skip over giving credit to other authors in the process. But I think really at some point you need to grow and accept the fact that maybe they are using "your" work to create something else more unique and pioneer new horizons in the end, so the intent is well meaning. As you say, why couldnt there be a moon or on base style maps "moons" supplying multiple light sources so the outside areas are light differently than inside ones? Sometimes in the midst of a crisis or conflict there is opportunity to see a path to something that could not be seen before.


                    Originally posted by JDSTONER View Post
                    I have enjoyed reading your postings about QC. i wish more things would be posted like this. (pokes rook) most things you can do in QC have been done at one time or another. if your posting QC that is used in another mod give credit to authors and your inspirations. just becouse something is in a mod dose not mean some one simple like me can see it. the QC tuts at i3d are mostly old its nice to see new ones. a lot of the ones at i3d are pulled from other mods too not all compile or work 100% as they are posted from what i have found but they are still good. i hope we can find away for post like this to still show up and a way for authors to feel credited. one thing about the smc is a lot of the tricks are over at i3d but seven adds a twist to it making it better and making it "his". i think a cool add to this would be to have a sun and moon spawn at day and night or something like that. i always like qc post even if i dont understand them 100% each time i read one i learn a little bit more

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                    • #25
                      AND people wonder why no one wants to join this already niche community?! OR why not try to do more than just lurk the forums or talk shyte? Good example why here and few other threads lately.
                      Last edited by xaGe; 11-21-2014, 12:59 AM.

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                      • #26
                        well.... my reaction is partially also because other people in the past,
                        who also did such things and pretended it was their work.

                        like e.g. all those HD compilation packs people, who put together some pack from others work and
                        then acted like as if they made everything in the packs without giving any credit at all to the actual creators of the work

                        those people left a sour taste in my mouth.


                        and i dun doubt a lot of other people's reactions here were fuelled by this sour taste left in their mouth by blatant thieves in the past
                        who stole other peoples work and pretending it was their work as well.


                        just giving proper credit where due would completely prevent these kinda reactions.

                        we're just a bit on edge sometimes when it comes to crediting cuz of thieves in the past
                        .
                        are you curious about what all there is out there in terms of HD content for quake?
                        > then make sure to check out my 'definitive' HD replacement content thread! <
                        everything that is out there for quake and both mission-packs, compiled into one massive thread

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                        • #27
                          This thread has had its beating already, instead of continuing this 'credit' crap let's all just know that PrimalLove NEVER took credit for this day and night cycles. He just simply posted a code for day and night cycles. Now move along children the school bus should be here any minute.

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                          • #28
                            /or/, suit up soldier! put your ass kicking boots on and well, do I really need to explain it further!
                            Want to get into playing Quake again? Click here for the Multiplayer-Startup kit! laissez bon temps rouler!

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                            • #29
                              "I like the cut of your gib"



                              Originally posted by Mindf!3ldzX View Post
                              /or/, suit up soldier! put your ass kicking boots on and well, do I really need to explain it further!

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                              • #30
                                Dear All,

                                At first I did give appropriate credit here. But with the reaction that I received from the weapon entity.. I tried an experiment. It ended as I predicted. It is of course important to give credit to the authors. If anyone remember my previous tutorial posting (here) I did indeed give Dresk and Kleshik proper credit. I removed it from this one to see what the reaction would be. It was an interesting experiment and judging by the reaction i got to the weapon entities it seems an appropriate response. The reality is with the weapon entity it was a commonly used way to apply effects to weapons as a entity. And I did mention Seven in the tutorial. It was just a simple hey here is a cool thing you could try in your mod without all the fluffy. End of story. The reaction to it was strange to be sure but I didn't do a good enough job explaining that the code was not mine and for that I apologize and regret this mistake. I shall make sure not to do so in the future. But it may be more courteous in the future to simply PM the member and express your concerns. I would have immediately addressed them. Contrary to what has been said of me recently, I am not dishonest and will make a good faith effort to correct any errors, missing information and/ or missing credit to any tutorial or any thread for that matter. I never received such concerns in my PM box but the thread got plenty of use.

                                As for this post, yes its from Kleshik as I have much respect for this mod and Dresk for his work on it. I do often take liberally from it because it has some great examples and so terrific CSQC if anyone is interested in the topic for learning purposes.

                                But I also understand that some would think I was taking credit for the code and this is a reasonable assumption. However, I was more interesting in the reactions. Not one person sent me a PM seeking to correct me on the issue. Instead it turned into some what of a smear campaign. . I got a good glimpse into the community on both sides.

                                As for SMC, I also take liberally from this and have been often inspired by Seven's terrific ideas and the ideas of others that I had not previously known about that his mod has shed light on. So it is unfortunate me and him have had this falling out of sorts. If I could just go back I wouldn't have bothered with it. But it is what is is now.

                                The purpose of any tutorial I do is just simply to show some cool stuff I find in a very easy to read and understand format. I always try to give credit when appropriate as I did on my previous tutorial for the chat indicator as I do on any topic I post on where I may have gotten the information from another member or similar. I really don't have any original code to call my own because pretty much everything I learn about qc I learn from someone else (here or otherwise) and sometimes its nice to give back to those that are also new that might need a simplified version of some of these more intimidating code structure that anyone can start and tinker with. It would be better if someone that actually authored the work do the tutorials. And sometimes I even ask them to do so. But if not, I don't mind doing so myself if they have released the source for me to do so and I have a good understanding of the code. I don't think most authors would mind me taking such liberties as long as they are credited.

                                This will be the last post from me on this topic as interesting as its been. In either event hopefully someone will find the tutorial pretty cool and I might see it in a new mod in the future.

                                Best Regards,

                                Primal

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