Im researching the possibility of converting a q1 bsp into a q3 bsp and retaining as much of the q1 bsp specs as possible. On another forum I was told the clip brushes will be broken and it means collisoins around corners wont work perfectly in every case...not sure if I interpreted that right?
Also this would be for use in DP, and apparently mods like Nexiuz have their own maps included that are apparently in q3 format yet still are able to use the original Quake models fine, while maps designed for use in q3 have larger proportions overall resulting in the player.model for q1 looking as if hes in the Jack and the beanstalk mod -

Fir the most part I am told, start over from scratch and remake them in q3 format, as several have already been redone like DM4,5 and 6 for example...but I really want to retain the look of the old maps with the light and texturing - just have an overall better more modern BSP that handles collisions better like a q3 map does. I am aware some believe using the old ID textures like this would be a copyright violation, so what if we used Rygels or QRP's replacement textures?
Also this would be for use in DP, and apparently mods like Nexiuz have their own maps included that are apparently in q3 format yet still are able to use the original Quake models fine, while maps designed for use in q3 have larger proportions overall resulting in the player.model for q1 looking as if hes in the Jack and the beanstalk mod -

Fir the most part I am told, start over from scratch and remake them in q3 format, as several have already been redone like DM4,5 and 6 for example...but I really want to retain the look of the old maps with the light and texturing - just have an overall better more modern BSP that handles collisions better like a q3 map does. I am aware some believe using the old ID textures like this would be a copyright violation, so what if we used Rygels or QRP's replacement textures?
Comment