I have returned to quake mapping after a hiatus of about 15 years and am trying to get to grips with coloured lighting, but am having some difficulty.
I have created a simple box test map with a single light entity. To that entity I added a key
with value
I compile the map with tyrutils, running light with the command line
When I run the map in Quakespasm it is completely black as if the light weren't there at all. If I go into my id1/maps folder and delete the .lit file that light.exe created and reload the map then is lit properly (but without coloured lighting).
This suggests that something is going wrong in either the generation or the loading of the lit file. Does anyone know what the cause might be?
I have created a simple box test map with a single light entity. To that entity I added a key
Code:
_color
Code:
1 0 0
Code:
light.exe -extra4 -lit my.bsp
This suggests that something is going wrong in either the generation or the loading of the lit file. Does anyone know what the cause might be?
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