Firstly, sry for my bad english... I'm a froggie frenchie \o/
- You'll find here my retexturing work for Quake. Some of these skins are replacement skins for OriOn debug models.
- I tried to clean the textures to make them the most faithful to the originals.
- This work is hard/length because the old models have enough "polygons" for a good result, the textures are sometimes
stretched and many "wireframe" (like someone items skins) are not similar (game renderer vs Milkshape 3D renderer).
- Often check this post for all updates.
Download : Just click on the screenshot for downloading.
Installation : Just put the skins to qw/textures/models (only the brightskins pack must go to qw/skins).
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* v_weapons *
************







************
* Projectiles *
************

*********
* Armors *
*********



*********
* Player *
*********

*******
* Gibs *
*******


************
* Brightskins *
************

***************
* Team Fortress *
***************

Download for Dox models only !
********
* Bonus *
********




- You'll find here my retexturing work for Quake. Some of these skins are replacement skins for OriOn debug models.
- I tried to clean the textures to make them the most faithful to the originals.
- This work is hard/length because the old models have enough "polygons" for a good result, the textures are sometimes
stretched and many "wireframe" (like someone items skins) are not similar (game renderer vs Milkshape 3D renderer).
- Often check this post for all updates.
Download : Just click on the screenshot for downloading.
Installation : Just put the skins to qw/textures/models (only the brightskins pack must go to qw/skins).
************
* v_weapons *
************







************
* Projectiles *
************

*********
* Armors *
*********



*********
* Player *
*********

*******
* Gibs *
*******


************
* Brightskins *
************

***************
* Team Fortress *
***************

Download for Dox models only !
********
* Bonus *
********




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