I have spent some time playing around with the ID map sources and textures and have made some progress on compiling E1M1 thru E1M8, START, DM2, DM3 and DM6 without any ID Software textures, so they could be added to an OpenQuartz-style project.
http://www.quake-1.com/files/maps/almost-gpl-maps.zip
During this process, I learned a few things:
1. The shareware maps (start, e1m1-e1m
have 296 textures! Argh!
2. The Quake Retexturing Project didn't get 100% of the textures. I've already run into 30+ textures without a Quake Retexturing Project equivalent.
These include (so far!):
black is a trivial texture and sky1 and sky4 are skies, which technically probably weren't in the scope of the retex project anyway.
I have not been able to eliminate all the ID software textures, yet! When I do and compile these clones and am satisfied, I'll post the sources (I used the map sources without modification, and the status of the non-ID software textures is an interesting question) etc.
Right now, only a few of the maps look acceptable.
http://www.quake-1.com/files/maps/almost-gpl-maps.zip
During this process, I learned a few things:
1. The shareware maps (start, e1m1-e1m

2. The Quake Retexturing Project didn't get 100% of the textures. I've already run into 30+ textures without a Quake Retexturing Project equivalent.
These include (so far!):
+1slipbot, altar1_3, black, carch03, carch04_2, column1_5, exit02_2, metal5_2, metal5_4, metalt2_2, plat_top1, rock1_2, rock4_1, sky1, sky4, slip1, tech01_1, tech01_6, tech01_7, tech01_9, tech11_2, twall2_2, twall2_5, twall3_1, uwall1_2, wall16_7, wenter01, window03, wswamp1_2
I have not been able to eliminate all the ID software textures, yet! When I do and compile these clones and am satisfied, I'll post the sources (I used the map sources without modification, and the status of the non-ID software textures is an interesting question) etc.
Right now, only a few of the maps look acceptable.
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