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Well when i type V_shot.mdl it seas its unknown so what do i type to make the weapons to go right
In ezQuake, it is r_viewmodeloffset 5. That feature is not in Qrack or DarkPlaces.
Or -5 to make it go to the left. Sometime when I have time to wrap up some things, I'll release 3 new engines that have that feature.
Quakeone.com - Being exactly one-half good and one-half evil has advantages. When a portal opens to the antimatter universe, my opposite is just me with a goatee.
So while you guys all have to fight your anti-matter counterparts, me and my evil twin will be drinking a beer laughing at you guys ...
Just wanted to say I re-installed quake after a looooong time and I'm amazed at all the work that's being put into it.
Primevil: thank you for your gorgeous weapon, armor & other textures on the 'debug models' - I'm using them in the DarkPlaces engine!
One question about the bolt/lightning gun - am I missing something, or are they works in progress perhaps? I've downloaded the bolt2 and bolt2 remixes from your website (http://primevil.quake-world.fr/index...odels%2Fremix/) but they don't show up properly in game... I'm renaming the models to v_light.mdl before using them, but it seems like there may be a texture missing? All the other models work great though.
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