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  • new public servers online

    Hello, I just started a few new public servers that I wanted to spread the word about and I was wondering how I could get them added to the quakeone.com servers list.

    The domain name for the servers is quake.oarie.net which may not yet work but should within the next 24 hours. In the mean time the IP address is 209.51.237.147.

    Port - Mod
    26000 - OrangeModules CTF (serverModules Enhanced)
    26001 - 3WaveCTF
    26002 - DeathMatch

    If any of these servers see significant use I will re-create the old http://quake.oarie.net/ website complete with stats. I make this commitment because I am doubtful that any of these servers will see such significant usage but I am hopeful that they do. It will then be up to the users to get me off my laZy butt to come through on that promise.

    I believe this to be the only orangeModules server around which was what brought me to bringing my old servers back online. They have been down since around 2002 and when I came across my quake cd the other day I just had to reinstall. I tried looking everywhere for the orangeModules mod but I could not find it anywhere. I could not even find a serverModules server which was the much more popular mod that orangeModules was based off of. The closest I came to finding either of them were dead links to supposed download sites for them, mostly pointing to serverModules.

    Well I had an old Zip disk with all of my old quake one goodies still on it so I'm in hopes there are others like myself who were hoping to play this mod. I also enjoyed straight DeathMatch and threewave ctf so I brought those back to life as well. These were very popular servers from 1997 through 2000 and lost popularity along side quake I with the release of quake II. I kept the servers online for a couple more years but eventually after months and months of going unused I took them down for good up until now.

    I hope you enjoy these new servers. Any questions please ask.

  • #2
    Where is the server located?

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    • #3
      At the present time it is physically located in Massachusetts. If the server takes off I will move it to a more permanent (and faster) location in Texas with a premium web host where I have several dedicated servers. Due to the monthly cost of these servers I prefer not to use them unless I'm absolutely certain I have to and that it's worth it. For now until I feel it's necessary, if that time should come, the server will remain in Massachusetts on my 8M/1M FIOS connection. This connection is faster than the old T1's that used to be home to most servers, including my own back then so it will probably be sufficient anyhow.

      Sorry for all the info, the short answer is it's in Massachusetts.

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      • #4
        The OrangeModules CTF mod is very interesting

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        • #5
          Oops, I've had orange modules (ver 3.7) for some time...

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          • #6
            Orange Modules is a server side mod so no extra files are required on the client. 3.7 was actually not an official release and was known to be buggy anyhow. As I recall, one of the biggest problems with 3.7 was that if you use a fraglimit to 100 or higher it would cause the server to crash once someone got over 99 frags. 3.7 was an unoffical partial release that someone else had made modifications to an early 3.6 beta release. I remember seeing back in the late nineties that someone had bundled a complete zip but it was never an official release. I do have the 3.7 files also but the server is the official 3.6.10.1 final release of the mod. I did fine tune some things to make it possible to drop runes without dying(impulse 50), faster grappling hook (+hook) and I'm also working on making all eXmY and dmX maps playing in ctf mode.

            In any case, the main thing is that other than a registered quake 1, nothing additional is needed to play on the orange modules server and obviously the deathmatch server. The 3waveCTF port does require the client files.

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