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Rune Quake P-Runes - The IEEE 2007 Project

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  • Rune Quake P-Runes - The IEEE 2007 Project

    First there was "Beatdown Alley", then "Rune Quake Advanced" and finally "Rune Quake Plus". Now I'm working on "Rune Quake P-Runes", or Prune Quake for short.

    So you've got everything memorized now, eh? That's what this project's goal is, making you rethink how to play Rune Quake. It's a Rune Quake Remix.

    Some elements/ideas from the older mods I created actually made it into the official version (such as Blizzard Rune/Cool Exits, see Start map) and now I'm going to see if I can do that again.

    Some of the changes currently on the table follows.

    New Runes:
    Mad Grappler Rune - Old rune idea that was never implemented in the older mod. Planned to give different hook types that you can alternate.
    Lava-Foot Rune - A new variation on the old Volcano Rune (Blizzard Rune's counter). This one lets you set everyone in sight on fire when you activate it, but you have to recharge it in lava or fire.

    Remixed Runes:
    Super Blue Stuff - Glues do not bounce and now stick in place when landing. You can glue players by touching them. You can now jump to move while glued (jump and hook to go further).
    Repulsion Rune - Now has a Rune-Use feature that sends out an intense repulse wave.

    The Blue Prints, where I will be going in the future.

    To be remixed:
    Hologram Rune - Holograms actually move with the owner, only at 1/3rd the speed to fool the enemy more so.
    Phoenix Rune - The last death's respawn will drop your backpack to lure in veteran players to a surprise telefragging doom!

    New runes to be created:
    Warp Pods Rune - Lets you drop two teleporting modules to use as you wish. Drop one near a Quad and the other in the lava to annoy curious players. Create a shortcut between two areas. This can be used by all players and are 2 fixed entities, meaning once you set them they stay there until another person picks up the Warp Pods rune and sets them where they want (ie. moves them).

    I will post more to this thread as I come up with ideas. As always I'm open to ideas/changes/suggestions.
    Last edited by IEEE 802.11; 01-06-2008, 08:02 AM.
    "It may disturb you. It scares the willies out of me. " -Slartibartfast

  • #2
    And bots?
    Chuck

    Comment


    • #3
      Originally posted by Chuck View Post
      And bots?
      Bot Rune? Deploys a bot that runs around the level and fights with you?
      "It may disturb you. It scares the willies out of me. " -Slartibartfast

      Comment


      • #4
        the runebots mod is a priceless training tool which can be run on any map. i still play to this day, thanks chuck.

        it would be nice if chuck and ieee would collaborate together on this project, and re-release the runebot with ieee new runes and modifications, that i would deff check out

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        • #5
          Is that the one where they use the runes properly and can hook? I've lost the code to that one.
          "It may disturb you. It scares the willies out of me. " -Slartibartfast

          Comment


          • #6
            yes. no problem i can send it to u, i got it in my archives. once u got it, work your magic boiii!!! lol

            Comment


            • #7
              Awesome stuff. So where will this mod be hosted... And when? Makes me wanna play more runequake more often.

              You should use some of my old ideas.

              Ill hook up the old hard drive and find the source or at least progs.dat so you can check it out if your interested. Besides you could probably do some of those ideas right because thats what you do. I wasnt all that great at coding. There were quite the number of bugs in my runes modifications.

              Does anybody here remember playing them at all? Los Runes De Dread? X-Men hosted them.

              Plus I think Chuck helped me with the coding on a rune or two I had troubles with.
              SpeakNow.QuakeOne.Com
              [email protected]
              AIM - EMHof1

              Comment


              • #8
                Remixed Runes:
                Shubhat - now matches the direction you're traveling instead of spinning. When you die or drop the rune it turns into a Shubhat-Decoy, which will either bounce around randomly making hook/jumping sounds or just sit in place. It will stick around for 30 seconds until it dies. It's also animated now!
                Rune of Recall - When you press Rune-Tell it will show you where it's located, good for those of us who often wonder where it really is (me!).
                "It may disturb you. It scares the willies out of me. " -Slartibartfast

                Comment


                • #9
                  I'd really like some input on the TelePods idea if someone would be interested in giving their thoughts please? Basically it lets you put two linked teleporters where ever you want and they stay there till the level ends or until another player gets the rune and places the teleporters where they want.

                  Useless?

                  It could be used to bridge some interesting gaps. Or at least send a curious player into lava. Or put over a RL to annoy.
                  "It may disturb you. It scares the willies out of me. " -Slartibartfast

                  Comment


                  • #10
                    Dread, to turn the rune cheat on you change this in autoexec.cfg:
                    Code:
                    // temp1
                    //
                    //     1-63 number of runes                     T1_NRUNES_MASK
                    //       64 rune selection by impulse           T1_RUNE_CHEAT
                    //      128 runes don't drop when killed        T1_NO_DROP_ON_DEATH
                    //      256 can pick up own rune                T1_CAN_GET_OWN_RUNE
                    //     1024 random rune models                  T1_RANDOM_RUNE_MODELS
                    //     2048 fast rune spawn                     T1_FAST_RUNE_SPAWN
                    //     4096 * max players                       T1_MAX_PLAYERS_MULT
                    //
                    //    262144 free hook                          T1_FREE_HOOK
                    //    524288 Lithium hook                       T1_LITHIUM_HOOK
                    //   1048576 no hook voting                     T1_HOOK_NO_VOTE
                    //   2097152 empty server resets hook vote      T1_HOOK_MODE_DEFAULT_ON
                    //
                    //     65536 no rune drop delay                 T1_RUNE_DROP_DELAY_0
                    //     66048  15 second rune drop delay         T1_RUNE_DROP_DELAY_15
                    //    131072  30 second rune drop delay         T1_RUNE_DROP_DELAY_30
                    //       512  60 second rune drop delay         T1_RUNE_DROP_DELAY_60
                    //    131584 120 second rune drop delay         T1_RUNE_DROP_DELAY_120
                    //    196608 240 second rune drop delay         T1_RUNE_DROP_DELAY_240
                    //    197120 rune dropping disabled             T1_RUNE_DROP_DELAY_INF
                    
                    // Level has 16 runes max, no drop on death, random rune models, fast spawn
                    // no drop delay, free hook, and reset hook vote.
                    
                    // 16 + 128 + 1024 + 2048 + 65536 + 262144 + 2097152
                    temp1 2428112
                    That last line is what I use, just for testing tho.
                    "It may disturb you. It scares the willies out of me. " -Slartibartfast

                    Comment


                    • #11
                      I figured it out. I had to make my own autoexec file tho. I checked the runes and stuff out. There are a few bug. But I greatly enjoyed being able to easily go through all the ones that I had created and examining my newb work I uploaded the progs.dat to a file hosting site. Down load it and check out the Runes and the Gift Box. I had the box set a coordinants (x,y,z) Towards the begining of each level. Put it where ever you want I guess. If you use this idea there is a lot of work from where I left off on it. It has a lot of flaws and is quite buggy. Hope you enjoy and find something you like! I hope to see some of these ideas on the server some day soon

                      http://www.filebam.com/download/9525.../progs.dat.zip
                      SpeakNow.QuakeOne.Com
                      [email protected]
                      AIM - EMHof1

                      Comment


                      • #12
                        Originally posted by IEEE 802.11 View Post
                        Is that the one where they use the runes properly and can hook? I've lost the code to that one.
                        It's right here:

                        http://www.quakeone.com/index.php?in...ile&file_id=35

                        /Someone may have a more recent version that that.
                        Quakeone.com - Being exactly one-half good and one-half evil has advantages. When a portal opens to the antimatter universe, my opposite is just me with a goatee.

                        So while you guys all have to fight your anti-matter counterparts, me and my evil twin will be drinking a beer laughing at you guys ...

                        Comment


                        • #13
                          IEEE!

                          Don't forget to add vote-map!

                          Bam made some very flexible and easy to implement code so vote-map can be added to any mod:

                          http://www.quakeone.com/forums/showthread.php?t=2900
                          Quakeone.com - Being exactly one-half good and one-half evil has advantages. When a portal opens to the antimatter universe, my opposite is just me with a goatee.

                          So while you guys all have to fight your anti-matter counterparts, me and my evil twin will be drinking a beer laughing at you guys ...

                          Comment


                          • #14
                            I'll just give the mod to Bam when I'm done...
                            "It may disturb you. It scares the willies out of me. " -Slartibartfast

                            Comment


                            • #15
                              I want an admin rune. When activated, you become admin for 10 seconds and you get to altar the game's settings however you wish (aside from kicking/banning people) HAHA NO MORE RUNES BITCHES

                              ...
                              vote-runes...
                              ...
                              ...
                              ...
                              ...fuck
                              e|------------------------0---------------
                              B|---------------0^1----------------1----
                              G|---------------2------2------0^2-------
                              D|---------------2-------2--2-------------
                              A|---------------0------------------------
                              E|----------------------------------------

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