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Multithread quake?

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  • Multithread quake?

    A lot of people playing quake who use advanced engines have dual core processors, or Pentuim 4 processors with HT (2 threads, one core). I believe the heavier Quake clients, such as Darkplaces, would benefit from mutlithreaded support. This probably isn't possible, just an idea.
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  • #2
    Are you mixing GPU up with CPU?
    "It may disturb you. It scares the willies out of me. " -Slartibartfast

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    • #3
      no he aint... there arent any dual core gpus, gpus dont have cores

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      • #4
        I thought Quake is not a very cpu intense game. Does multithread quake make sense?

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        • #5
          Yeah, it's the GPU that does all the real work. So it's all on the video card, not the CPU.
          "It may disturb you. It scares the willies out of me. " -Slartibartfast

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          • #6
            Spooker... GPUs do have cores. Just single ones.

            IEEE... GLPRO uses about 50% of my CPU. Darkplaces is bound to be more CPU intensive as it is a much heavier engine in terms of graphics, effects, etc.
            e|------------------------0---------------
            B|---------------0^1----------------1----
            G|---------------2------2------0^2-------
            D|---------------2-------2--2-------------
            A|---------------0------------------------
            E|----------------------------------------

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            • #7
              haha foqer nice avatar

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              • #8
                Multithreded tools especially vis tool would be very cool

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                • #9
                  GLPRO uses about 50% of my CPU
                  I guess you set maxfps to 999
                  and vsync off

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                  • #10
                    Wouldn't SLI technology achieve the same benifit?
                    www.quakeone.com/qrack | www.quakeone.com/cax| http://en.twitch.tv/sputnikutah

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                    • #11
                      SLI and multithreading on a dual core CPU are differnet. All games take advantage from SLI, wether the game is multithreaded or not because the drivers split the load equally across the two cards. However, threading works different. My dual core CPU can never be used to the max by any quake engine because the software wasn't desgined to use two threads.
                      e|------------------------0---------------
                      B|---------------0^1----------------1----
                      G|---------------2------2------0^2-------
                      D|---------------2-------2--2-------------
                      A|---------------0------------------------
                      E|----------------------------------------

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