A lot of people playing quake who use advanced engines have dual core processors, or Pentuim 4 processors with HT (2 threads, one core). I believe the heavier Quake clients, such as Darkplaces, would benefit from mutlithreaded support. This probably isn't possible, just an idea.
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Multithread quake?
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Multithread quake?
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Spooker... GPUs do have cores. Just single ones.
IEEE... GLPRO uses about 50% of my CPU. Darkplaces is bound to be more CPU intensive as it is a much heavier engine in terms of graphics, effects, etc.e|------------------------0---------------
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Wouldn't SLI technology achieve the same benifit?
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SLI and multithreading on a dual core CPU are differnet. All games take advantage from SLI, wether the game is multithreaded or not because the drivers split the load equally across the two cards. However, threading works different. My dual core CPU can never be used to the max by any quake engine because the software wasn't desgined to use two threads.e|------------------------0---------------
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