Announcement

Collapse
No announcement yet.

Discussion: Improving ProQuake Server

Collapse
X
 
  • Filter
  • Time
  • Show
Clear All
new posts

  • #16
    re: Don't allow repeated connect spamming


    I made pq_connectmute <seconds> cvar for mine.

    I had to adjust yours just a little, works fine. I defaulted it to 3 (seconds) for dedicated server (0 seconds if not, for single player, etc.). If 3 seconds isn't long enough it can be raised by the server operator.

    // R00k - dont allow new connecting players to spam obscenities...
    if (pq_connectmute.value && (net_time - host_client->netconnection->connecttime) < pq_connectmute.value)
    return;
    Quakeone.com - Being exactly one-half good and one-half evil has advantages. When a portal opens to the antimatter universe, my opposite is just me with a goatee.

    So while you guys all have to fight your anti-matter counterparts, me and my evil twin will be drinking a beer laughing at you guys ...

    Comment


    • #17
      Originally posted by IEEE 802.11 View Post
      Quake is split into 2 parts already, why not split it a 3rd time?

      QuakeEngine, QuakeGUE and QuakeC.

      QuakeEngine: This is where most of the changes Baker wants standardized would go.

      QuakeGUE: Or, Quake Graphical User Environment. This is where you mod the way the Quake looks. Adding new rendering tech, all the bells and whistles.

      QuakeC: Where you make mods that work with all of the above.
      s/QuakeGUE/CSQC, but I'll let someone else explain that to you...

      And yes, Baker, it was probably me who told you about that lightning gun bug. Do you ever get online to talk, these days?
      16:03:04 <gb> when I put in a sng, I think I might need nails
      16:03:30 <gb> the fact that only playtesting tells me that probably means that my mind is a sieve

      Comment


      • #18
        i like how warsow has completely script able hud
        would be nice if quake had this too

        Comment


        • #19
          Originally posted by Lardarse View Post
          And yes, Baker, it was probably me who told you about that lightning gun bug. Do you ever get online to talk, these days?
          I probably should :d
          Quakeone.com - Being exactly one-half good and one-half evil has advantages. When a portal opens to the antimatter universe, my opposite is just me with a goatee.

          So while you guys all have to fight your anti-matter counterparts, me and my evil twin will be drinking a beer laughing at you guys ...

          Comment


          • #20
            can we get a packet loss indicator for the proquake server? Right now the only way to check packet loss is to type net_stats and see how many dropped datagrams one has.

            Comment


            • #21
              Higher quality sounds. Or wait, is that just for Quake in general? :d

              Originally posted by Lardarse View Post
              s/QuakeGUE/CSQC, but I'll let someone else explain that to you...
              Ok, I'll keep on waiting. It's not a good idea?
              "It may disturb you. It scares the willies out of me. " -Slartibartfast

              Comment


              • #22
                In cases where we have multiple monitors, could it be possible to stop the unused monitor from flashing colors?
                "It may disturb you. It scares the willies out of me. " -Slartibartfast

                Comment


                • #23
                  aguirRe has some sort of chase cam improvement that can probably be adapted to ProQuake server that would make it less likely for a chase cam to poke into a wall. Would be interesting to try this server-side and see how it works.
                  Quakeone.com - Being exactly one-half good and one-half evil has advantages. When a portal opens to the antimatter universe, my opposite is just me with a goatee.

                  So while you guys all have to fight your anti-matter counterparts, me and my evil twin will be drinking a beer laughing at you guys ...

                  Comment

                  Working...
                  X