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Two GTKRadiant 1.5.0 / Quake 3 Questions.

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  • Two GTKRadiant 1.5.0 / Quake 3 Questions.

    Hey all, I just joined.

    In GTKRadiant, in mapping for Quake 3, How do I...

    - Create an area a player can swim in
    - Create an "inside" curve - (Like standing inside a cyclinder)

  • #2
    umm put alot of water in and.... ummm make a cillander hollow it and cut it in half?

    ...i guess!??!

    thas what i would do in quake map...but q3 might be diffarant

    Comment


    • #3
      Hey, thanks for the reply, but, whenever I made a cylinder it is already hollow, but looking from the inside, it is see-through... And by "put alot of water", how do I do that?

      Comment


      • #4
        make it a big water cube

        ,(water waves signaling surface of water)
        ____ ^^^^^^^^^^^ _______________
        water|dude swims here|waterwater
        water-----------------waterwater
        waterwaterwaterwaterwaterwater
        waterwaterwaterwaterwaterwater




        and of couse thetes always the ngw's dream secret room:

        _______________
        |ngngngngngngng|
        |ngngngngngngng|
        |ngngngngngngng|
        |ngngngngngngng|
        |ngngngngngngng|
        -------------------

        ng=nailgun of couse

        Comment


        • #5
          as for the cyllender do you mean like the pipe in dm6?





          cos i think its just a 4 of blocksand 4 blocks with cut edges for the cyllnder effect?
          _________
          /...............\
          |................|
          |................|
          \_________/

          Comment


          • #6
            Originally posted by XMop View Post
            Hey all, I just joined.

            In GTKRadiant, in mapping for Quake 3, How do I...
            1. Go to Google and type "Quake 3"
            2. Leave
            3. Fuck you very much

            Regards, QuakeOne.com
            Quakeone.com - Being exactly one-half good and one-half evil has advantages. When a portal opens to the antimatter universe, my opposite is just me with a goatee.

            So while you guys all have to fight your anti-matter counterparts, me and my evil twin will be drinking a beer laughing at you guys ...

            Comment


            • #7
              Baker must not like quake3
              This body holding me,reminds me of my own mortality.
              Embrace this moment, remember, we are eternal,all this pain is an illusion.

              Comment


              • #8
                Originally posted by tical View Post
                Baker must not like quake3
                Well, c'mon.

                At a certain point you just say "WTF"?

                Isn't it reasonable that someone reads the site title? Are there pictures of Sarge all over the place?

                There must be 500+ Quake 3 oriented sites that would be a good place to ask that question and of all the places all over the internet instead he posts a Quake 3 question here?
                Quakeone.com - Being exactly one-half good and one-half evil has advantages. When a portal opens to the antimatter universe, my opposite is just me with a goatee.

                So while you guys all have to fight your anti-matter counterparts, me and my evil twin will be drinking a beer laughing at you guys ...

                Comment


                • #9
                  rofl
                  Want to get into playing Quake again? Click here for the Multiplayer-Startup kit! laissez bon temps rouler!

                  Comment


                  • #10
                    Steering back on track, the question deals with GTKRadiant, and according to
                    http://en.wikipedia.org/wiki/GtkRadiant
                    IT also supports making maps for low-and-behold QUAKE (1) so, it could apply to us as well, and DarkPlaces can load quake3 bsps too.

                    In attempt to answer question 1, I'd say increase the Z brush size to enlarge the water depth.
                    #2, re-texture the inside of the cylinder. I've seen quirks like this in other games, ie Soldier of Fortune's oil drums...
                    Last edited by R00k; 06-21-2008, 10:28 AM.
                    www.quakeone.com/qrack | www.quakeone.com/cax| http://en.twitch.tv/sputnikutah

                    Comment


                    • #11
                      Originally posted by R00k View Post
                      In attempt to answer question 1, I'd say increase the Z brush size to enlarge the water depth.
                      You can also use multiple brushes for a volume of water, as long as they all have the same texture.

                      And damn right, GTKR will edit maps for Q1. The .map format is pretty much the same; it's only the entities and the compilers that change...
                      16:03:04 <gb> when I put in a sng, I think I might need nails
                      16:03:30 <gb> the fact that only playtesting tells me that probably means that my mind is a sieve

                      Comment


                      • #12
                        the poor dude, i dont think hes coming back :/

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