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  • #16
    Originally posted by R00k View Post
    this could be done in QuakeC, by setting a player's skin number based on his health, or engine side in the same manner. As long as the player model has skin slots included and we have external textures. We've talked about this before. Some suggest realtime player decals (i think i have code examples of this), but with the talent i've seen from skinners like Fragger and others why stop at damage skins, we can also have Quad skin, a evil looking Pent-faced skin, animated face skins for pain or heck even clan logos!
    This was done on Painkiller's "Deadzone" server back in 2003-2006.

    Requires player model with the skins obviously, but the worse someone was the more obvious it was and they became more of a target for easy frags.
    Quakeone.com - Being exactly one-half good and one-half evil has advantages. When a portal opens to the antimatter universe, my opposite is just me with a goatee.

    So while you guys all have to fight your anti-matter counterparts, me and my evil twin will be drinking a beer laughing at you guys ...

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    • #17
      Ah, i just shoot at everyone!
      www.quakeone.com/qrack | www.quakeone.com/cax| http://en.twitch.tv/sputnikutah

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