I know that the hl 1 bsp format is a bit different than q1 bsp.
What i want to do is to convert half life 1 maps to quake 1 maps.
Any easy way to do that?I found a hl bsp decompiler that can save maps as 3ds or obj,however it doesnt load to 3ds max,and im not shure that it even captures UVs.
The reason i want to do this is because Quake 1 has been ported to Symbian powered smartphones as you know.Ive been thinking of porting half life to symbian,but the sourcecode is closed(though you can find a leaked one in filefront...)so im not allowed to use it.
Ive been thinking to make a mod for quake1 that would have weapons and maps from hl.
For now,i want to know if the Quake 1 engine can handle Half Life maps.For example,i dont know if Quake 1 supports skyboxes.
Maybe theres a modified sourcecode that uses half life bsp format?Please post a link if there is.
I want to port half life to symbian,but im not allowed to use its sourcecode.So ,now that Quake runs on symbian,ive been thinking about making a mod,or modifying the code,but im afraid im not enough skilled to do that fast enough.
So,what will you guys say:whats the easiest way to get half life maps on quake 1.
And: are there any modified quake 1 sourcecodes that can handle half-life bsp format?
Thank you for your time
What i want to do is to convert half life 1 maps to quake 1 maps.
Any easy way to do that?I found a hl bsp decompiler that can save maps as 3ds or obj,however it doesnt load to 3ds max,and im not shure that it even captures UVs.
The reason i want to do this is because Quake 1 has been ported to Symbian powered smartphones as you know.Ive been thinking of porting half life to symbian,but the sourcecode is closed(though you can find a leaked one in filefront...)so im not allowed to use it.
Ive been thinking to make a mod for quake1 that would have weapons and maps from hl.
For now,i want to know if the Quake 1 engine can handle Half Life maps.For example,i dont know if Quake 1 supports skyboxes.
Maybe theres a modified sourcecode that uses half life bsp format?Please post a link if there is.
I want to port half life to symbian,but im not allowed to use its sourcecode.So ,now that Quake runs on symbian,ive been thinking about making a mod,or modifying the code,but im afraid im not enough skilled to do that fast enough.
So,what will you guys say:whats the easiest way to get half life maps on quake 1.
And: are there any modified quake 1 sourcecodes that can handle half-life bsp format?
Thank you for your time

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