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Compiling Quake Using Visual C++ Express Edition

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  • Compiling Quake Using Visual C++ Express Edition



    I wrote up a tutorial on how to compile Quake using Visual C++ Express Editor (it's free download from Microsoft).

    It's just download and press F7 to compile.

    The standard Quake project files don't naturally compile with Visual C++ Express. The problem this creates is that this makes it tough if no one can get it to compile, there aren't going to be many new things in the future.
    Last edited by Baker; 12-02-2008, 10:30 PM.
    Quakeone.com - Being exactly one-half good and one-half evil has advantages. When a portal opens to the antimatter universe, my opposite is just me with a goatee.

    So while you guys all have to fight your anti-matter counterparts, me and my evil twin will be drinking a beer laughing at you guys ...

  • #2
    cheers!

    i actually installed MSVC++ express 2008 a few weeks back for this purpose but never got around to actually doing something with it (yet)..
    I'm sure this will be very helpful to get things going..

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    • #3
      Nice tutorial! I was thinking of writing one up on compiling some of the quakeworld engines out there, which require external libraries and such (like ezquake). Maybe I'll find the strength to get off my arse and type it up some day..

      Thanks again!

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      • #4
        booooourns to quakeworld.

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        • #5
          Very useful! Thanks, Baker!
          -Whoever wins, we lose-

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          • #6
            Thank you, very much!

            I've always wanted to compile Quake One source, I was able to install VC 2008 and compile from the 2nd try (it didn't like the project folder being on my Desktop ).


            I should probably spend some time and figure it out, but any hint on how to generate WinQuake.exe along with GLQuake.exe?

            I like to develop from within VMWare, and GLQuake acts rather odd at times.

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            • #7
              I think to answer my own question, in order to build WinQuake.exe you have to go to Build -> Configuration Manager and select configuration "Debug" instead of GL_Release or GL_Debug.

              It seems to crash in game when built with VC9, building WinQuake.exe with VC6 seems to be a lot more stable. But no one probably cares about WinQuake.exe at this point.

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              • #8
                Originally posted by vitoal18t View Post
                I think to answer my own question, in order to build WinQuake.exe you have to go to Build -> Configuration Manager and select configuration "Debug" instead of GL_Release or GL_Debug.

                It seems to crash in game when built with VC9, building WinQuake.exe with VC6 seems to be a lot more stable. But no one probably cares about WinQuake.exe at this point.
                naw, winquake's cool, its the best for porti-quake [aka quake onna jump-drive]

                because some computers get messed up with gl quake

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