Yeah added it to autoexec and pq_cheatfree set or -cheatfree are not on the command line. This is so annoying, lucky you lot are here to share my fun, hehe.
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ok how about posting your commandline that u start Quake with like c:\quake\wqpro something?
and your autoexec.cfg and crmod.cfg ?
Or unblock the udp ports for 26000 on your router
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Command line is:
"C:\Quake One\wqpro399.exe" -game crmod64 -nocdaudio -dedicated 8 -width 640 -height 480 -bpp 16 -mem 64 –ip 195.166.157.40 -port 26000
autoexec is:
//
// autoexec.cfg
//
// For use with Clanring CRMod++ v6.X
//
// It is recommended that timelimit, fraglimit, pausable, noexit and
// deathmatch be set from crmod.cfg.
//
// *** NOTE ***
//
// If you use this autoexec.cfg in the crmod directory with a listen
// server, your regular autoexec.cfg (in the id1 directory) will NOT be
// executed. You should therefore either 1) not use this autoexec.cfg,
// or 2) manually call the appropriate .cfg files to set up your personal
// bindings.
//
// Use samelevel 2 with teamplay 1/2 to start the server in Match mode.
// Use samelevel 2 with teamplay 0 to start the server in Individual mode
// Use samelevel 4 to start the server in Practice mode.
// Don't use anything to start the sever in Normal (FFA) mode.
//samelevel 2
//teamplay 2
// Other settings - edit as desired
// sv_aim 2 is *strongly* recommended. It turns off the autoaiming
// that is annoying to all experienced players.
sv_aim 2
// It is strongly recommended that you leave this as is, as higher values
// will affect the physics and annoy experienced players. However, if you
// are running an HPB-only server for amateur players, you might consider
// changing it to 0.07 which can reduce lag, but make some common rocket
// jumps impossible. Do *not* make it any higher than 0.07 unless you
// don't want anyone playing on dm3, as the mound->quad rocket jump becomes
// impossible at this point.
sys_ticrate 0.015
// initial map
map dm3
I hope you got a fix
Cheers
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Ooops, crmod.cfg is:
//
// CRMod.cfg
//
// Configuration file for Clanring CRMod version 6.X
//
// This file is read at every level change and is used for the following
// settings:
//
// - administrative passwords
// - timelimit
// - fraglimit
// - pausable
// - noexit
// - deathmatch
// - safepractice on/off
// - gibs off/low/high
// - quad on/off
// - pent on/off
// - ring on/off
// - mode voting on/off
// - level voting on/off
// - extended obituaries on/off
// - fast match starts on/off
// - fresh spawns on/off
// - overtime
// - maximum number of teams for match mode
// - nopractice
// - autopause on/off
// - autostats on/off
// - novoteadmin
// - afk / kick afk times
//
// Commands in the [normal], [practice], [match] and [individual] sections
// are only executed when the server starts a new level in the corresponding
// mode. Commands in the [init] section are executed *once* when the server
// starts and then never again. Commands before the [normal] section are
// executed each time the server starts a new level.
//
// Refer to the user's manual for a detailed explanation of how to use each
// command.
//
//
// The command to set the main password is
//
// skill <password>
// setpass
//
// The password can be any combination of four to seven digits.
// *** THE FIRST DIGIT MUST BE NON-ZERO ***
// The password must be set at the start of each level.
//
// NOTE: Administrators who use the main (code 0) password are put in
// "privileged" mode. **DO NOT** give out this password!
//
// *** CHANGE THIS ***
//
skill 86228622
setpass
//
// Up to 9 additional passwords can be defined using the commands
//
// skill <password>
// setpassX
//
// Where X is a digit 1-9. These passwords must be the same format as the
// main password. Make sure that no password is an extension of another.
// For example, if password 2 is 1234 and the main password is 1234567,
// noone will be able to use the main password.
//
// Administrators who use one of these passwords cannot kick other
// administrators and are not privileged, so it is recommend that you give out
// one of these passwords to anyone who needs admin on your server. It is
// further recommended that you create a different password for every
// server administrator (up to a maximum of 9) so that if a password
// leaks you know who leaked it (by using the 'admins' command).
//
// *** CHANGE THESE ***
//
//skill 1111
//setpass1
//skill 22222
//setpass2
//skill 333333
//setpass3
//skill 4444444
//setpass4
// Set the amount of time in minutes before a player is marked as 'afk'
skill 5
setafk
// Set the amount of time in minutes before an afk player is kicked
skill 30
kickafk
// noexit 1 means that players can't exit levels in FFA or practice mode
noexit 1
// pausable 0 means that players can't pause the game (they can still
// pause matches using the timerstop command)
pausable 0
// quad, ring, pent are on by default, but off for individual mode (see below)
quadon
ringon
penton
// Enable automatic match pausing when a player disconnects
autopauseon
// The commands in this section are only executed when the
// server is in normal (FFA) mode
[normal]
timelimit 30
fraglimit 50
deathmatch 3
// The commands in this section are only executed when the
// server is in practice mode
[practice]
timelimit 0
fraglimit 0
// The commands in this section are only executed when the
// server is in match mode
[match]
timelimit 20
skill 5 // set overtime to 5 minutes
setovertime
// The commands in this section are only executed when the
// server is in individual mode
[individual]
timelimit 20
skill -1 // set overtime to sudden death
setovertime
quadoff // turn quad, ring, pent off for individual mode only
ringoff
pentoff
// The commands in this section are only executed once when the server starts.
[init]
modevoteon
safepracticeon
Nice
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hmm nothing out of wack there but /*cough you might wanna change your admin password now...
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As Polarite was just decorating the bigfoot server a lovely shade of splean red and bile green with my innards I thought I'd give your server another try (5:25pm GMT) and like Rook posted earlier I'm sorry to say that it just says connection accepted and sits there staring at me. I'm using proquake 3.99. It could be a number of things but I would be tempted to check if it might be a routing issue, e.g is your firewall/router allowing all the ports needed by Quake to route back to the client. Sadly, Quake uses a multitude of ports which can be a Network Admin's nightmare
Sorry matey.
Kind regards
MontyMr.Burns
"Helping to keep this community friendly, helpful, and clean of spammers since 2006"
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