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  • #16
    Yeah added it to autoexec and pq_cheatfree set or -cheatfree are not on the command line. This is so annoying, lucky you lot are here to share my fun, hehe.

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    • #17
      ok how about posting your commandline that u start Quake with like c:\quake\wqpro something?
      and your autoexec.cfg and crmod.cfg ?

      Or unblock the udp ports for 26000 on your router
      www.quakeone.com/qrack | www.quakeone.com/cax| http://en.twitch.tv/sputnikutah

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      • #18
        Command line is:

        "C:\Quake One\wqpro399.exe" -game crmod64 -nocdaudio -dedicated 8 -width 640 -height 480 -bpp 16 -mem 64 –ip 195.166.157.40 -port 26000

        autoexec is:

        //
        // autoexec.cfg
        //
        // For use with Clanring CRMod++ v6.X
        //
        // It is recommended that timelimit, fraglimit, pausable, noexit and
        // deathmatch be set from crmod.cfg.
        //
        // *** NOTE ***
        //
        // If you use this autoexec.cfg in the crmod directory with a listen
        // server, your regular autoexec.cfg (in the id1 directory) will NOT be
        // executed. You should therefore either 1) not use this autoexec.cfg,
        // or 2) manually call the appropriate .cfg files to set up your personal
        // bindings.
        //

        // Use samelevel 2 with teamplay 1/2 to start the server in Match mode.
        // Use samelevel 2 with teamplay 0 to start the server in Individual mode
        // Use samelevel 4 to start the server in Practice mode.
        // Don't use anything to start the sever in Normal (FFA) mode.
        //samelevel 2
        //teamplay 2

        // Other settings - edit as desired

        // sv_aim 2 is *strongly* recommended. It turns off the autoaiming
        // that is annoying to all experienced players.
        sv_aim 2

        // It is strongly recommended that you leave this as is, as higher values
        // will affect the physics and annoy experienced players. However, if you
        // are running an HPB-only server for amateur players, you might consider
        // changing it to 0.07 which can reduce lag, but make some common rocket
        // jumps impossible. Do *not* make it any higher than 0.07 unless you
        // don't want anyone playing on dm3, as the mound->quad rocket jump becomes
        // impossible at this point.
        sys_ticrate 0.015

        // initial map
        map dm3

        I hope you got a fix

        Cheers

        Comment


        • #19
          Ooops, crmod.cfg is:

          //
          // CRMod.cfg
          //
          // Configuration file for Clanring CRMod version 6.X
          //
          // This file is read at every level change and is used for the following
          // settings:
          //
          // - administrative passwords
          // - timelimit
          // - fraglimit
          // - pausable
          // - noexit
          // - deathmatch
          // - safepractice on/off
          // - gibs off/low/high
          // - quad on/off
          // - pent on/off
          // - ring on/off
          // - mode voting on/off
          // - level voting on/off
          // - extended obituaries on/off
          // - fast match starts on/off
          // - fresh spawns on/off
          // - overtime
          // - maximum number of teams for match mode
          // - nopractice
          // - autopause on/off
          // - autostats on/off
          // - novoteadmin
          // - afk / kick afk times
          //
          // Commands in the [normal], [practice], [match] and [individual] sections
          // are only executed when the server starts a new level in the corresponding
          // mode. Commands in the [init] section are executed *once* when the server
          // starts and then never again. Commands before the [normal] section are
          // executed each time the server starts a new level.
          //
          // Refer to the user's manual for a detailed explanation of how to use each
          // command.
          //

          //
          // The command to set the main password is
          //
          // skill <password>
          // setpass
          //
          // The password can be any combination of four to seven digits.
          // *** THE FIRST DIGIT MUST BE NON-ZERO ***
          // The password must be set at the start of each level.
          //
          // NOTE: Administrators who use the main (code 0) password are put in
          // "privileged" mode. **DO NOT** give out this password!
          //
          // *** CHANGE THIS ***
          //
          skill 86228622
          setpass

          //
          // Up to 9 additional passwords can be defined using the commands
          //
          // skill <password>
          // setpassX
          //
          // Where X is a digit 1-9. These passwords must be the same format as the
          // main password. Make sure that no password is an extension of another.
          // For example, if password 2 is 1234 and the main password is 1234567,
          // noone will be able to use the main password.
          //
          // Administrators who use one of these passwords cannot kick other
          // administrators and are not privileged, so it is recommend that you give out
          // one of these passwords to anyone who needs admin on your server. It is
          // further recommended that you create a different password for every
          // server administrator (up to a maximum of 9) so that if a password
          // leaks you know who leaked it (by using the 'admins' command).
          //
          // *** CHANGE THESE ***
          //
          //skill 1111
          //setpass1
          //skill 22222
          //setpass2
          //skill 333333
          //setpass3
          //skill 4444444
          //setpass4

          // Set the amount of time in minutes before a player is marked as 'afk'
          skill 5
          setafk

          // Set the amount of time in minutes before an afk player is kicked
          skill 30
          kickafk

          // noexit 1 means that players can't exit levels in FFA or practice mode
          noexit 1

          // pausable 0 means that players can't pause the game (they can still
          // pause matches using the timerstop command)
          pausable 0

          // quad, ring, pent are on by default, but off for individual mode (see below)
          quadon
          ringon
          penton

          // Enable automatic match pausing when a player disconnects
          autopauseon

          // The commands in this section are only executed when the
          // server is in normal (FFA) mode
          [normal]
          timelimit 30
          fraglimit 50

          deathmatch 3

          // The commands in this section are only executed when the
          // server is in practice mode
          [practice]
          timelimit 0
          fraglimit 0

          // The commands in this section are only executed when the
          // server is in match mode
          [match]
          timelimit 20
          skill 5 // set overtime to 5 minutes
          setovertime

          // The commands in this section are only executed when the
          // server is in individual mode
          [individual]
          timelimit 20
          skill -1 // set overtime to sudden death
          setovertime
          quadoff // turn quad, ring, pent off for individual mode only
          ringoff
          pentoff

          // The commands in this section are only executed once when the server starts.
          [init]
          modevoteon
          safepracticeon

          Nice

          Comment


          • #20
            hmm nothing out of wack there but /*cough you might wanna change your admin password now...
            www.quakeone.com/qrack | www.quakeone.com/cax| http://en.twitch.tv/sputnikutah

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            • #21
              Thanks for looking anyway

              Oh yeah...hmmm....changed pw

              Cheers

              Comment


              • #22
                As Polarite was just decorating the bigfoot server a lovely shade of splean red and bile green with my innards I thought I'd give your server another try (5:25pm GMT) and like Rook posted earlier I'm sorry to say that it just says connection accepted and sits there staring at me. I'm using proquake 3.99. It could be a number of things but I would be tempted to check if it might be a routing issue, e.g is your firewall/router allowing all the ports needed by Quake to route back to the client. Sadly, Quake uses a multitude of ports which can be a Network Admin's nightmare

                Sorry matey.

                Kind regards

                Monty
                Mr.Burns
                "Helping to keep this community friendly, helpful, and clean of spammers since 2006"
                WWW: Quake Terminus , QuakeVoid You Tube: QuakeVoid
                Servers: Quake.shmack.net, damage.servequake.com

                News: JCR's excellent ctsj_jcr map is being ported to OOT

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