Hi, i'm new here.
I'm interested to know if anyone can tell me if the following is possible (or if something similar has already been done/attempted):
- i want to recieve event data from quake (e.g. ammo box collected, monster spawned) and convert it to midi data which is sent to a max/msp patch.
- i also want to send midi data from a max/msp patch to the game in order to control parameters such as FOV or game speed (for example).
So the question is, is it possible to create some kind of interface which does this using quake C, and maybe PD? Or any other ideas? I currently have no programming experience, I just know how to use max/msp. But in theory I could attempt to learn some quake C/PD to do this. The question is, how feasable is it to send and recieve data externally from quake in the way mentioned. And how hard would it be for me to achieve this if it is possible?
Any advice or pointers in the right direction appreciated
I'm interested to know if anyone can tell me if the following is possible (or if something similar has already been done/attempted):
- i want to recieve event data from quake (e.g. ammo box collected, monster spawned) and convert it to midi data which is sent to a max/msp patch.
- i also want to send midi data from a max/msp patch to the game in order to control parameters such as FOV or game speed (for example).
So the question is, is it possible to create some kind of interface which does this using quake C, and maybe PD? Or any other ideas? I currently have no programming experience, I just know how to use max/msp. But in theory I could attempt to learn some quake C/PD to do this. The question is, how feasable is it to send and recieve data externally from quake in the way mentioned. And how hard would it be for me to achieve this if it is possible?
Any advice or pointers in the right direction appreciated
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