What exactly is model interpolation? Wikipedia describes interpolation as
So is model interpolation creating new frames for models based on previous and future frame positions; which is basically tweening. Did I just answer my own question?
Skyboxes: anyone have some screen shots of the skyboxes in WinQuake/GLQuake and skyboxes in engines such as FitzQuake, DarkPlaces or any other engines that make the sky look different?
In the mathematical subfield of numerical analysis, interpolation is a method of constructing new data points within the range of a discrete set of known data points.
Skyboxes: anyone have some screen shots of the skyboxes in WinQuake/GLQuake and skyboxes in engines such as FitzQuake, DarkPlaces or any other engines that make the sky look different?
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